帧同步游戏测试1
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License: Apache License 2.0
yishi多人联机项目
License: Apache License 2.0
物体旋转Lerp角度BUG
插值函数需要调整
多玩家游戏时
有玩家中途加入或者断线重连
会导致其他玩家卡顿
预估问题:
服务器瞬时发送大量帧信息
解决方案:
分开多次进行发送
服务器代码在哪?
根据rotation(Fixed)算方向 direction(Fixed2)时出错
在90 180 270 0 等临界值时 结果有问题
unity 使用的是什么版本
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