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monobehaviourtree's Issues

Custom delta time

Custom delta time allows to update the tree in custom intervals. Currently most of nodes are based on Time.detlaTime, so only Update and FixedUpdate would work correctly.

Zoom in\out node editor

Hi!
First of all, I love your package and much appreciate your work!
Is it by design that there is no option to zoom in and out when editing a behavior tree, or is there a technical issue related to this?
I see how it could improve debugging or increase usability when overviewing nodes and their connections.
Anyway, I would love to hear from you in regard to this and wish you all the best!

Performance from example

Hey i like the approch of you behaviour tree.

Im looking at example 2 and when the red enemy is next to the green one, the service.onexit gets called 250 times and allocates quite a lot of memory.
Which is a bug i believe. Otherwise using unity events... is bad on mobile, since it will cause memory alloc and has bad performance.

Selector definition issue

Hi there,
While reading through the documentation, I came across the definition of a selector and found it to be a bit unclear. The definition states that it "Executes children from left to right until one of them returns failure. Returns success if any children succeed." In my opinion, it should be "Executes children from left to right while they return failure. Returns success if any children succeed." Am I missing something here?

Thank you.

Error OnExit with custom Leaf

Hi,

I get the following error seemingly when I try to abort "Both" on a custom leaf (edit: Tried it with non-custom leafs and it still occurs). Happens regardless of if the state is "Running" or "Success" but if the state ends in success, the error is more consistent.

Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <695d1cc93cca45069c528c15c9fdd749>:0)
MBT.MonoBehaviourTree.EvaluateInterruptions () (at Assets/MonoBehaviourTree/Source/Runtime/MonoBehaviourTree.cs:98)
MBT.MonoBehaviourTree.Tick () (at Assets/MonoBehaviourTree/Source/Runtime/MonoBehaviourTree.cs:119)
MBT.MBTExecutor.Update () (at Assets/MonoBehaviourTree/Source/Runtime/MBTExecutor.cs:21)

Any idea what might be causing it?

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