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Automatically exported from code.google.com/p/aemu
What steps will reproduce the problem?
1. Try to compile
2. ????
3. Various header files not found, etc.
What is the expected output? What do you see instead?
Compilation succeeds. Compilation failed D:
What version of the product are you using?
Just checked out from SVN.
Is anyone working on porting the server to windows? because if not I would be
willing to give it a go.
Original issue reported on code.google.com by [email protected]
on 19 Dec 2010 at 8:42
there is a race condition in _actOnAcceptPacket:
_spawnLocalEvent(context, ADHOC_MATCHING_EVENT_ESTABLISHED, sendermac, 0, NULL);
_spawnLocalEvent(context, ADHOC_MATCHING_EVENT_ACCEPT, sendermac, optlen, opt);
the events could be triggered in the wrong order (i.e. ESTABLISHED before
ACCEPT) if the _matchingEventThread is scheduled exactly between the 2 calls:
the event_stack is not locked and the thread could already call the event
handler with the ESTABLISHED event before the ACCEPT gets queued.
Original issue reported on code.google.com by [email protected]
on 12 Jul 2012 at 7:18
Some > 1.xx games fail to launch cause of this regression.
We need to add a check and an override list to only load our io hooks if the
game if a 1.xx game.
Original issue reported on code.google.com by [email protected]
on 3 Sep 2012 at 12:49
the following code sequence is not safe:
while (context->event_stack_lock) sceKernelDelayThread(1000);
context->event_stack_lock = 1;
...do something...
context->event_stack_lock = 0;
A thread reschedule could happen between the test in the "while" and setting
the lock to "1". The 2 threads could both think the lock is free and both enter
the critical section at the same time.
Better would be to use a Mutex:
context->event_stack_mutex = sceKernelCreateMutex("Event Stack", PSP_MUTEX_ATTR_ALLOW_RECURSIVE, 0, NULL);
sceKernelLockMutex(context->event_stack_mutex, 1, NULL);
...do something...
sceKernelUnlockMutex(context->event_stack_mutex, 1);
The attribute PSP_MUTEX_ATTR_ALLOW_RECURSIVE allows a thread to lock again a
mutex when it has already been locked by himself. This could be useful to also
protect the sequence below, see Issue 2 (_spawnLocalEvent will again lock the
mutex):
sceKernelLockMutex(context->event_stack_mutex, 1, NULL);
_spawnLocalEvent(context, ADHOC_MATCHING_EVENT_ESTABLISHED, sendermac, 0, NULL);
_spawnLocalEvent(context, ADHOC_MATCHING_EVENT_ACCEPT, sendermac, optlen, opt);
sceKernelUnlockMutex(context->event_stack_mutex, 1);
Original issue reported on code.google.com by [email protected]
on 12 Jul 2012 at 7:20
What steps will reproduce the problem?
1. go to project home
2. click Prometheus Main Server
3. would bring you to http://www.prometheus.uk.to/ which is no longer around
What is the expected output? What do you see instead?
i expect the link to bring us to http://pro.coldbird.uk.to/
What version of the product are you using? On what operating system?
http://code.google.com/p/aemu/ , linux
Please provide any additional information below.
just update the link on the home page
Original issue reported on code.google.com by [email protected]
on 26 Jul 2013 at 4:18
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