Comments (1)
Fixed.
Was caused by not copying the recipe's output ItemStack
. Looks like EntityItems
don't copy it either in their constructor, and since Java objects pass by reference the EntityItems
were all keeping a pointer to the same ItemStack
used in the RiftRecipe
output. Presumably when the item entities created from the rift in this way merged (in the way item entities do), one of the entities changed the count on the other's ItemStack
. This ItemStack
was of course the same stack that the RiftRecipe
was holding on to, so the recipe progressively produced more and more items every time items merged together.
Oops.
Fixed by returning a copy of the ItemStack instead of a reference to it.
from cascade2.
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from cascade2.