Destructive dot is a game created by Quôzul in lua using Löve 2D as a game engine. All sounds from the game were generated with LMMS.
The goal of the game is to destruct the maximum of blocks without getting out of range. The speed of the ball is calculated according to the distance between the selected block and itself.
Depending on your operating system, go to the directory listed on this page, then find the folder with the name of the game.
In the config folder you can almost configure everythings: size of the window, border of the game, player radius and blocks size as well as the reach of the player!
This game uses Ser created by Robin Wellner and Simple-slider created by George Prosser.
Note: Simple-slider has been edited by Quôzul.
I created other "simple" libraries on the simple-slider theme.