GithubHelp home page GithubHelp logo

qwiso / snhardcoreplus Goto Github PK

View Code? Open in Web Editor NEW
2.0 2.0 2.0 46 KB

Edit values of a config file to customize the difficulty of your next Subnautica survival or hardcore playthrough.

C# 100.00%
modding subnautica csharp reflection harmony cecil qwiso

snhardcoreplus's Introduction

Requires the use of QModManager found on Nexus Mods

Installation

https://www.nexusmods.com/subnautica/mods/17

config.json

Should be located in QMods\SNHardcorePlus folder. This is where you customize your experience by editing the values of each key

Be aware that DayNightCycle affects many parts of the game: plant growth, crafting time, and other unforseen things
Name Value Description
DayNightCycleMultiplier 1.0 the rate of time passing
CraftingCostMultiplier 1 a value of 5 would make every blueprint require 5 times more of each ingredient
PowerUsedPerCraft 5.0 how much power does each item use when crafting
CyclopsShieldPowerCost 50.0 the default consumption of shields. needs more testing
CyclopsSonarPowerCost 10.0 power cost of the cyclops sonar
CyclopsSilentPowerCost 5.0 power cost of the cyclops silent mode
PlantGrowRateMultiplier 1.0 adjust the rate which plants mature
MaproomPowerDrainMultiplier 0.5 should be called MaproomPowerCost
HealthRegenerationThreshold 0.75 the percentage of FoodMax+WaterMax you must be above before you regen
HealthRegenerationAmount 0.5 how much hp you regen every 10 seconds while above the regen threshold
HealtKitRestoreAmount 50.0 50hp returned per medical kit
RawDamageMultiplier 1.0 2.0 would cause all damage to double when applied to the player
HealthMax 100.0 maximum health available to player
WaterMax 100.0 maximum water value available to the player
FoodMax 100.0 maximum food value available to player
FoodOverchargeMax 150.0 maximum value to which food can be overcharged
HealthRespawnRatio 0.6 sets health at 60% of HealthMax when you respawn
FoodStart 60.0 the value of food you respawn with
WaterStart 40.0 the value of water you respawn with
FoodDrainMultiplier 1.0 the rate of drain on the player's food supply
WaterDrainMultiplier 1.0 the rate of drain on the player's water supply
OxygenDrainMultiplier 1.0 the rate of oxygen consumption of the player
PrawnSeamothPowerDrainMultiplier 1.0 power usage for prawn and seamoth
HandToolsPowerDrainMultiplier 1.0 power usage for handheld tools
StarvationDamageMultiplier 25.0 25 is the default value in the game's code. adjust accordingly
DehydrationDamageMultiplier 25.0 25 is the default value in the game's code. adjust accordingly
{
	"DayNightCycleMultiplier": 1.0,
	"CraftingCostMultiplier": 1,
	"PowerUsedPerCraft": 5.0,
	"CyclopsShieldPowerCost": 50.0,
	"CyclopsSonarPowerCost": 10.0,
	"CyclopsSilentPowerCost": 5.0,
	"PlantGrowRateMultiplier": 1.0,
	"MaproomPowerDrainMultiplier": 0.5,
	"HealthRegenerationThreshold": 0.75,
	"HealthRegenerationAmount": 0.5,
	"HealthKitRestoreAmount": 50.0,
	"RawDamageMultiplier": 1.0,
	"HealthMax": 100.0,
	"FoodMax": 100.0,
	"WaterMax": 100.0,
	"FoodOverchargeMax": 150.0,
	"HealthRespawnRatio": 0.6,
	"FoodStart": 60.0,
	"WaterStart": 40.0,
	"FoodDrainMultiplier": 1.0,
	"WaterDrainMultiplier": 1.0,
	"OxygenDrainMultiplier": 1.0,
	"PrawnSeamothPowerDrainMultiplier": 1.0,
	"HandToolsPowerDrainMultiplier": 1.0,
	"StarvationDamageMultiplier": 25.0,
	"DehydrationDamageMultiplier": 25.0
}

snhardcoreplus's People

Contributors

qwiso avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.