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r2d2m's Projects

dredd icon dredd

Language-agnostic HTTP API Testing Tool

dungen-unity icon dungen-unity

Unity3D plugin for procedural generation of dungeons based on a tweaked Cellular Automata model

dungeonbuilder icon dungeonbuilder

maintain source code from https://tech.innogames.com/dungeonburst-building-dungeonkeeper-with-unity-ecs-and-burst/

dungeontoolgeneration icon dungeontoolgeneration

This is a tool made to help me create PCG tilemaps on Unity3d. The idea based on this tool is that I wanted to create a MetrodiVania with rouguelike features, things that you could usually find in games like Hades, Sundered, Dead Cells. This last game made me thinking about this kind of tool because on some interview the developer said that their maps were a hybrid between PCG and handmade, I tried to make a version that could fit my work. Hope one day to publish on unity asset store with a "Pay what you want" option.

dx-highlighter icon dx-highlighter

A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity

dynamic-parkour-system icon dynamic-parkour-system

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

dynamic-weapon-wheel-for-unity icon dynamic-weapon-wheel-for-unity

Thanks to the lovely people at r/Unity3D, I was able to put together this weapon wheel. It's for anybody who wishes to use it. When I made this, I needed a weapon wheel and, initially, I didn't know how many segments I needed the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up into equal bits. I felt this wasn't really necessary. It would be nice, I thought, to have a wheel that you can whip up right there in Unity; One where the segments can dynamically resize themselves if the segment number should change.

easybehaviortree icon easybehaviortree

A very simple behavior tree implementation including a creator and runtime codes

easyeventeditor icon easyeventeditor

Drop in replacement for the default Unity event editor drawer that allows listener reordering

ecosim icon ecosim

An attempt at simulating an ecosystem in a procedurally generated world using Unity

ecosystem icon ecosystem

An exploration into the use of emergent principles to tell new stories, using the context of classic 8-bit videogames.

ecs icon ecs

ECS for Unity with full game state automatic rollbacks

ecs-1 icon ecs-1

unity ecs framework implemented by Lua

ecs-faq icon ecs-faq

Frequently asked questions about Entity Component Systems

ecs-lua icon ecs-lua

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

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