radiganm / fluidsynth Goto Github PK
View Code? Open in Web Editor NEWFluidSynth - A SoundFont Synthesizer
License: Other
FluidSynth - A SoundFont Synthesizer
License: Other
Introduction ============ FluidSynth is a software real-time synthesizer based on the Soundfont 2 specifications. FluidSynth reads and handles MIDI events from the MIDI input device. It is the software analogue of a MIDI synthesizer. FluidSynth can also play midifiles using a Soundfont. Information on the web ====================== The place to look if you are looking for the latest information on FluidSynth is the web site at http://www.fluidsynth.org/. Why did we do it ================ The synthesizer grew out of a project, started by Samuel Bianchini and Peter Hanappe, and later joined by Johnathan Lee, that aimed at developing a networked multi-user game. Sound (and music) was considered a very important part of the game. In addition, users had to be able to extend the game with their own sounds and images. Johnathan Lee proposed to use the Soundfont standard combined with an intelligent use of midifiles. The arguments were: - Wave table synthesis is low on CPU usage, it is intuitive and it can produce rich sounds - Hardware acceleration is possible if the user owns a Soundfont compatible soundcard (important for games!) - MIDI files are small and Soundfont2 files can be made small thru the intelligent use of loops and wavetables. Together, they are easier to downloaded than MP3 or audio files. - Graphical editors are available for both file format: various Soundfont editors are available on PC and on Linux (Smurf!), and MIDI sequencers are available on all platforms. It seemed like a good combination to use for an (online) game. In order to make Soundfonts available on all platforms (Linux, Mac, and Windows) and for all sound cards, we needed a software Soundfont synthesizer. That is why we developed FluidSynth. Design decisions ================ The synthesizer was designed to be as self-contained as possible for several reasons: - It had to be multi-platform (Linux, MacOS, Win32). It was therefore important that the code didn't rely on any platform specific library. - It had to be easy to integrate the synthesizer modules in various environements, as a plugin or as a dynamically loadable object. I wanted to make the synthesizer available as a plugin (jMax, LADSPA, Xmms, WinAmp, Director, ...); develop language bindings (Python, Java, Perl, ...); and integrate it into (game) frameworks (Crystal Space, SDL, ...). For these reasons I've decided it would be easiest if the project stayed very focussed on it's goal (a Soundfont synthesizer), stayed small (ideally one file) and didn't dependent on external code. Links ===== Home Page - http://www.fluidsynth.org Documentation - Introduction to SoundFonts, by Josh Green, http://smurf.sourceforge.net/sfont_intro.php - Soundfont2 Documentation, http://www.emu.com/download/sfspec21.pdf (if it moved, do a search on sfspec21.pdf). - Soundfont.com FAQ, http://www.soundfont.com/faqs.html - The MIDI Manufacturers Association has a standard called "Downloadable Sounds (DLS)" that closely ressembles the Soundfont Specifications, http://www.midi.org/about-midi/dls/abtdls.htm Software SoundFont Synthesizers: - LiveSynth Pro DXi and Crescendo from LiveUpdate (Win), http://www.livesynth.com/lspro.html - Unity DS-1 from Bitheadz (Win & Mac), http://www.bitheadz.com/ - QuickTime 5 from Apple (Win & Mac), http://www.apple.com/quicktime/ - Logic from eMagic, http://www.emagic.de Soundfont Editors - Smurf Soundfont Editor by Josh Green (Linux), http://smurf.sourceforge.net - Vienna SoundFont Editor from Creative Labs (Win), http://www.soundblaster.com/goodies/vienna - Alive Soundfont Editor by Soundfaction (Win), http://www.soundfaction.com/alive/index.htm Conversion Tools - CDxtract from CDxtract (Win), http://www.cdxtract.com - ReCycle from Propellerhead Software (Win & Mac), http://www.propellerheads.se/products/recycle/ - Translator from Rubber Chicken Software (Win & Mac), http://www.chickensys.com/translator Soundfont Databases - HammerSound, http://www.hammersound.net
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.