Comments (7)
hi, after take a look at your scene i noticed that some blender tiles were not correctly centered [1] also there was a small "y" offset value for player node [2] so the pawn was being created under the map (so no tile to collide with) [3]. after do the adjustments your scene was working again [4]
[1] https://ibb.co/J3RcLHy
[2] https://ibb.co/gVjzfKB
[3] https://ibb.co/TLSpk5M
[4] https://ibb.co/qp6GbB3
link: https://we.tl/t-tDnwQIOeQA
please let me know if this solves your issue, thanks
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cool!, no sure if there is a quick way to know which tiles are not centered but it's always a good idea to apply origin to geometry to all tiles. going to close this issue. feel free to re-open if needed 😄
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$Tile.get_collider()
is returning null
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hi, can you share more details of your arena node pls ?
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I can give you a copy of my project ... https://we.tl/t-ltlVAhFAJM
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Thanks ! Okay interesting, fixed the y offset. Though I don't understand [1] How can I see which tile is not centered ?
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I did: Set Origin -> Origin to Geometry
That fixed it
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Related Issues (4)
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