Adding Pippin Barr's Chesses to minecraft.
You can grab the current version of the mod in the mod folder.
You cab grab the current version as an instance that can be imported with something like MultiMC in the modpack folder
So many things to take us to a solid 1.0. Lots of cool features suggested by the TAG game-design crew and the main goals I started this mod with. I'll try to map it up, but I'm open to being flexible.
Focus on low-level mechanics for the chessboard.
- Finish the board heirarchy 13
- This means the tournament board 49
- This means bound boards 66 (linking boards at a distance, ender pearls)
- This means a Chesses board
67(with no Chesses) - This means an AI board
68(with no AI) - This means a Puzzle board
43(with no Puzzles)
Focus on feedback, core visuals and optimizing the code/textures around visuals
- Make the Patchouli book for chesses 26
- Add orientation to the board
2324 - Add mechanism for free-piece setup 32
- Visuals code cleanup 12 9 (and maybe 2)
Focus on AI, future AI integration, general code cleanup and groundwork for Chesses integration
Focus on adding initial Chesses games
Focus on extending the chess universe
Focus on extending the chess experience
- Add initial Chess Challenges (e.g. 84)
- Add Achievements Tree
Focus on a cosmetic pass
- Add chess-themed decorations to build 31
I'll post these as I find them or they're brought to my attention:
- https://github.com/AtomicBlom/ChessMod (unsure where it's at, didn't find docs, found it by accident for obv reasons)
- https://www.youtube.com/watch?v=a6M3kYEBG9Y (vanilla 1.8 via commandblock, no check/checkmate)
- https://www.youtube.com/watch?v=rivY2fboL9A (vanilla 1.8 via commandblock, rougher, but had good explanation)
- https://www.youtube.com/watch?v=72RovJnqNbM (vanilla 1.14 via commandblock (I think), has world download, modern. 3:30, you can't castle through check!)