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chessmodresearch's Introduction

ChessMod

Adding Pippin Barr's Chesses to minecraft.

Playing it

You can grab the current version of the mod in the mod folder.

You cab grab the current version as an instance that can be imported with something like MultiMC in the modpack folder

Roadmap

So many things to take us to a solid 1.0. Lots of cool features suggested by the TAG game-design crew and the main goals I started this mod with. I'll try to map it up, but I'm open to being flexible.

0.7

Focus on low-level mechanics for the chessboard.

  • Finish the board heirarchy 13
  • This means the tournament board 49
  • This means bound boards 66 (linking boards at a distance, ender pearls)
  • This means a Chesses board 67 (with no Chesses)
  • This means an AI board 68 (with no AI)
  • This means a Puzzle board 43 (with no Puzzles)

0.8

Focus on feedback, core visuals and optimizing the code/textures around visuals

  • Make the Patchouli book for chesses 26
  • Add orientation to the board 23 24
  • Add mechanism for free-piece setup 32
  • Visuals code cleanup 12 9 (and maybe 2)

0.9

Focus on AI, future AI integration, general code cleanup and groundwork for Chesses integration

  • Make an AI that can beat someone
  • Add Curse integration 40
  • Code security/cleanup pass 36 11 10

1.0

Focus on adding initial Chesses games

  • Add Fog of War Chesses variant (including 35)
  • Add 3D Chesses vbariant (including 34 16)

1.1

Focus on extending the chess universe

  • Add the concept of piece sets 27 29

1.2

Focus on extending the chess experience

  • Add initial Chess Challenges (e.g. 84)
  • Add Achievements Tree

1.3

Focus on a cosmetic pass

  • Add chess-themed decorations to build 31

Other Chess in Minecraft

I'll post these as I find them or they're brought to my attention:

chessmodresearch's People

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