Clone down this repository. Tested on Windows 10
. Setup instructions will be for Windows 10
Has been compiled to windows-amd64/tnt_run.exe
but requires Java
Alternatively can be run/re-compiled using Processing 4 (recommended)
Objective is to avoid tiles which have already been run over. User has ability to jump, making them invlunerable for a period (dictated by the map) , however having their acceleration reduced by a factor as well. First player to re-touch a tile loses and the lifetime score counter is updated. Maps provide variations in friction, jump duration, and acceleration.
This was a 3 week long project built on spare time. Project goals included:
- Applying Java fundamentals
- Familiarizing myself with 2D rendering
- Learning Processing framework
- Applying Well planned OOP designed model
- Making proper use of Objects and classes
Project Outline and Documentation can be found here (Credits to Dimitar):