GithubHelp home page GithubHelp logo

randauto / shaderview Goto Github PK

View Code? Open in Web Editor NEW

This project forked from appspell/shaderview

0.0 1.0 0.0 2.11 MB

ShaderView is an Android View that makes it easy to use GLSL shaders for your app. It's the modern way to use shaders for Android instead of RenderScript.

License: MIT License

Kotlin 98.94% GLSL 1.06%

shaderview's Introduction

ShaderView

last version

This library is the easiest way to use OpenGL shaders as an Android View. You just simply need to add ShaderView in your layout and set up shaders. The advantage of this library that you can use ShaderView in your hierarchy as a regular View.

Use cases:

  • Shaders for video
  • Advanced UI components (blur, shadow, lighting, etc.)
  • UI effects and animation
  • Realtime image animation
  • Shaders for a camera

Table of content

How to use it

Add dependency to the project

Gradle

repositories {
        jcenter()
    }
implementation 'com.appspell:ShaderView:[last-version]'

Maven

<dependency>
	<groupId>com.appspell</groupId>
	<artifactId>ShaderView</artifactId>
	<version>last-version</version>
	<type>pom</type>
</dependency>

Add ShaderView to XML layout

  1. Add ShaderView to the XML layout
    <com.appspell.shaderview.ShaderView
        android:id="@+id/shaderView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:fragment_shader_raw_res_id="@raw/fragment_shader" />
  1. Set your fragment and vertex (if needed) shaders using the following attributes:

app:fragment_shader_raw_res_id - reference to the fragment shader file in RAW resource solder example

app:vertex_shader_raw_res_id - reference to the vertex shader file in RAW resource solder example

Add ShaderView programmatically (or configure programmatically)

val shaderView = ShaderView(this)

with(shaderView) {
   fragmentShaderRawResId = R.raw.color_frag
   shaderParams = ShaderParams.Builder()
                .addColor("diffuseColor", R.color.teal_200, resources)
                .build()
}

The full list of ShaderView properties:

fragmentShaderRawResId - reference to the vertex shader file in RAW resource solder [example]

vertexShaderRawResId - reference to the fragment shader file in RAW resource solder [example]

shaderParams - custom parameters that we're going to send to the shader (uniform)

onViewReadyListener - called when the view is created and ready to create a shader

onDrawFrameListener - called each frame

updateContinuously - should we render the view each frame (default is "false")

debugMode - enable or disable debug logs

How to send custom data to the shader

Pass ShaderParams to the ShaderView if you need to set up some uniform attributes.

shaderView.shaderParams = ShaderParamsBuilder()
                    .addTexture2D(
                        "uNormalTexture", // name of `sampler2D` in the fragment shader
                        R.drawable.normal_button, // drawable that we use for such texture
                        GLES30.GL_TEXTURE0 // texture slot
                    )
                    .addColor("uColor", R.color.grey, resources) // send color as `uniform vec4`
                    .addVec4f("uColor2", floatArrayOf(0.5f, 0.5f, 0.5f, 1f))
                    .addVec3f("uVaryingColor", floatArrayOf(0.5f, 0.5f, 0.5f))
                    .addFloat("uTime", 1.0f)
                    .build()

During execution, you may update this param:

shaderParams.updateValue("time", System.currentTimeMillis())

If you need to update uniform each frame, you may use onDrawFrameListener.

shaderView.onDrawFrameListener = { shaderParams ->
                    shaderParams.updateValue("time", System.currentTimeMillis())
                }

The full list of supported uniform types: float, int, bool, vec2f, vec3f, vec4f, vec2i, vec3i, vec4i, mat3, mat4, mat3x4, sampler2D, samplerExternalOES

How to add custom fragment shader using build-in vector shader

  1. Set up version
  2. Configure input and output. By default vertex shader sends texture coordinates using this field in vec2 textureCoord
  3. add main() function and return the result color to fragColor
#version 300 es
precision mediump float;

in vec2 textureCoord;
out vec4 fragColor;

void main() {
    fragColor = vec4(textureCoord.x, textureCoord.y, textureCoord.y, 1.0);
}

How to add shaders for video playback

Full code of example using ExoPlayer you may find here and here

  1. Setup OES texture in fragment shader:
#version 300 es
#extension GL_OES_EGL_image_external_essl3 : require

uniform samplerExternalOES uVideoTexture;
  1. Define it for ShaderParams
shaderParams = ShaderParamsBuilder()
                .addTextureOES("uVideoTexture") // video texture input/output
                .build()
  1. When ShaderView is ready, send Surface to the video player
shaderView.onViewReadyListener = { shader ->
                // get surface from shader params
                val surface = shader.params.getTexture2dOESSurface("uVideoTexture")

                // initialize video player with this surface
                initVideoPlayer(surface)
            }

Example of shaders

In Android Demo Project code you may found it in ViewHolders here

Additional information

Why we use TextureView instead of SurfaceView you can read here.

To be able to use OpenGL rendering for Android TextureView, we've created GLTextureView.kt

shaderview's People

Contributors

appspell avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.