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๐Ÿš€ BlastOff is a casual endless runner game featuring vector graphics. Built using Godot v4.2.2

Home Page: https://ranger-nf.itch.io/blastoff

License: GNU General Public License v3.0

GDScript 100.00%
2d godot open-source simple vector-graphics vertical-scroller endless-runner infinite-scroll

blastoff's Introduction

๐ŸŒค Casual infinite runner ๐ŸŒƒ
Available for Android, Linux and Web.



๐Ÿš€ BlastOff is a casual endless runner with an emphasize on vector graphics. Available for web and android.

How to Play?

  • Touch/Press on the right side to move to right
  • Touch/Press on the left side to move to left
  • Avoid all obstacles
  • Survive and get high scores
  • Customize your skin to you liking!!

๐Ÿ”Ž Overview

  • Infinitely scrolling โ™พ
  • Two types of obstacle: Bird & Satellite ๐Ÿš
  • Collectables: Star ๐ŸŒŸ
  • Customization: Paints & Sticker ๐ŸŽจ

๐Ÿ“ธ Ingame Screenshots

โœจ Credits

blastoff's People

Contributors

ranger-nf avatar damjan94 avatar

Stargazers

ใ—ใ„ใŸใ‘ avatar Purpose avatar JdM avatar SagXD avatar Stzyxh avatar Tomkoid avatar  avatar  avatar

Watchers

Lucian avatar  avatar OpenApk avatar

Forkers

damjan94

blastoff's Issues

Score jumps from 1000 to 1400

_calculate_score uses elapsed time and current level to calculate the score

score_gained = roundi(current_level * time_spent)

But if time spent is 500 seconds, and current level goes from 2 to 3, the score jumps from 1000 to 1500

When I get the chance, if this is not fixed by then, I'll do something like this

var score_increment =  1 + current_level * 10(or any other magic value that "feels" right)

func _calculate_score() -> void:
    score_gained += score_increment

   ....

This would unfortunately change the current behavior that the score increases quicker as time goes on.

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