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This repository contains source code I created following the "Computer Graphics with Modern OpenGL and C++" Udemy course. It may contain some of my own experiments and notes for future reference.

C 77.09% GLSL 3.07% C++ 19.84%

opengl4-u-course's Introduction

OpenGL 4 Course Notes

This repository holds the source code and personal notes created while following the Udemy course Computer Graphics with Modern OpenGL.

Content

The folders in this repository show the different projects, sometimes even my experiments. Sometimes, the lectures or course sections won't match what is in this repository.

  • 00-glew-glfw-setup: The first directory contains instructions on how to set up the environment, but every section should have compilation instructions (they are self-contained).
  • 01-hello-triangle: The first lesson contains source code to draw the first triangle, but it also contains some custom code to load shader from other files.
  • 02-vect-matr-unif: This lesson shows how to use uniform variables, vectors, and matrices in OpenGL.

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