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View Code? Open in Web Editor NEWUnciv mod - adds stuff from BNW: New Civs, new policies, new resources, new units, new wonders, many city states etc.
Unciv mod - adds stuff from BNW: New Civs, new policies, new resources, new units, new wonders, many city states etc.
https://github.com/ravignir/Brave-New-World/blob/main/jsons/Buildings.json#L94
https://github.com/ravignir/Brave-New-World/blob/main/jsons/Policies.json#L59
see:
yairm210/Unciv#11000
code:
@Deprecated("as of 4.9.0",ReplaceWith("[relativeAmount]% construction time for [All] improvements"), DeprecationLevel.ERROR)
TileImprovementTime("[relativeAmount]% tile improvement construction time", UniqueTarget.Global, UniqueTarget.Unit),
Pathfinder's unique "May upgrade to [Composite Bowman] through ruins-like effects" contains parameter Composite Bowman, which does not fit parameter type baseUnitFilter !
Siege Tower's unique "[50]% Strength bonus for [Sword] units within [1] tiles <vs [city] units>" contains parameter Sword, which does not fit parameter type mapUnitFilter !
Landsknecht's unique "Earn [100]% of the damage done to [city] units as [Gold]" contains parameter city, which does not fit parameter type combatantFilter !
Winged Hussar's unique "Consumes [1] [Horses]" contains parameter Horses, which does not fit parameter type resource !
Berber Cavalry's unique "Consumes [1] [Horses]" contains parameter Horses, which does not fit parameter type resource !
Comanche Rider's unique "Consumes [1] [Horses]" contains parameter Horses, which does not fit parameter type resource !
Merchant of Venice's unique "Can construct [Customs house]" contains parameter Customs house, which does not fit parameter type improvementName !
Merchant of Venice's unique "Double movement in [Coast]" contains parameter Coast, which does not fit parameter type terrainFilter !
Cloves's unique "Must be next to [Coast]" contains parameter Coast, which does not fit parameter type tileFilter !
Nutmeg's unique "Must be next to [Coast]" contains parameter Coast, which does not fit parameter type tileFilter !
Pepper's unique "Must be next to [Coast]" contains parameter Coast, which does not fit parameter type tileFilter !
Ducal Stable's unique "New [Mounted] units start with [15] Experience [in this city]" contains parameter Mounted, which does not fit parameter type baseUnitFilter !
Ducal Stable's unique "[+15]% Production when constructing [Mounted] units [in this city]" contains parameter Mounted, which does not fit parameter type baseUnitFilter !
Ducal Stable's unique "[+1 Production, +1 Gold] from [Cattle] tiles [in this city]" contains parameter Cattle, which does not fit parameter type tileFilter !
Ducal Stable's unique "[+1 Production, +1 Gold] from [Horses] tiles [in this city]" contains parameter Horses, which does not fit parameter type tileFilter !
Ducal Stable's unique "[+1 Production, +1 Gold] from [Sheep] tiles [in this city]" contains parameter Sheep, which does not fit parameter type tileFilter !
Ikanda's unique "All newly-trained [Sword] units [in this city] receive the [Buffalo Horns] promotion" contains parameter Sword, which does not fit parameter type baseUnitFilter !
Hanging Gardens's unique "Gain a free [Garden] [in this city]" contains parameter Garden, which does not fit parameter type buildingName !
The Pyramids's unique "[2] free [Worker] units appear" contains parameter Worker, which does not fit parameter type baseUnitFilter !
Great Mosque of Djenne's unique "Gain a free [Mosque] [in this city]" contains parameter Mosque, which does not fit parameter type buildingName !
Great Mosque of Djenne's unique "[Missionary] units built [in this city] can [Spread Religion] [1] extra times" contains parameter Missionary, which does not fit parameter type baseUnitFilter !
Great Mosque of Djenne's unique "[Great Prophet] units built [in this city] can [Spread Religion] [1] extra times" contains parameter Great Prophet, which does not fit parameter type baseUnitFilter !
The Louvre's unique "[2] free [Great Artist] units appear" contains parameter Great Artist, which does not fit parameter type baseUnitFilter !
Porcelain Tower's unique "Free [Great Scientist] appears" contains parameter Great Scientist, which does not fit parameter type baseUnitFilter !
Kremlin's unique "[+50]% Production when constructing [Armored] units [in all cities]" contains parameter Armored, which does not fit parameter type baseUnitFilter !
Borobudur's unique "[3] free [Missionary] units appear" contains parameter Missionary, which does not fit parameter type baseUnitFilter !
East India Company's unique "Requires a [Market] in all cities" contains parameter Market, which does not fit parameter type buildingFilter !
Uffizi's unique "Free [Great Artist] appears" contains parameter Great Artist, which does not fit parameter type baseUnitFilter !
Brazil's unique "[Great Artist] is earned [50]% faster " contains parameter Great Artist, which does not fit parameter type greatPerson !
Venice's unique "Receive free [Merchant of Venice] when you discover [Optics]" contains parameter Optics, which does not fit parameter type tech !
Venice's unique "Cannot build [Settler] units" contains parameter Settler, which does not fit parameter type baseUnitFilter !
Japan's unique "[+1 Culture] from every [Fishing Boats]" contains parameter Fishing Boats, which does not fit parameter type tileFilter or specialist or buildingFilter !
Japan's unique "[+2 Culture] from every [Atoll]" contains parameter Atoll, which does not fit parameter type tileFilter or specialist or buildingFilter !
Altitude Training's unique "Double movement in [Hill]" contains parameter Hill, which does not fit parameter type terrainFilter !
Assyria's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [252, 255, 218],
"innerColor": [191, 132, 6],
Kuala Lumpur's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [127, 48, 191],
Vancouver's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [41, 83, 190],
Belgrade's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [155, 54, 79],
M'Banza-Kongo's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [176, 34, 27],
Kyzyl's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [160, 12, 170],
Panama City's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [55, 64, 238],
Riga's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [74, 80, 209],
Ragusa's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [84, 88, 172],
Wellington's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [51, 99, 124],
Sofia's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 0, 0],
"innerColor": [153, 71, 53],
The mod gives me no errors when I select the mod, but I see no new Civs, resources, policies etc.
Only the building "Borubudur" and "Prora" seem to be present, as well the unit "Future soldier".
I would like to know of this is because of some issue or just because the mod is in an early stage of development.
Unciv desktop AND Android version 4.1.1-patch2
Last BNW mod version 2022-05-21 13:39
Multiple warnings messages when selecting the mod for a new game :
Recently I have noticed a strange bug with the Mod where at the start (and throughout the game) every single AI civ picks the same social policy as each other even when it doesn't make sense for that particular civ to pick that social policy.
I've noticed this and thought I'd spectate a few games and sure enough it happened over and over again, regardless of seed, settings or combination of civilisations. I have already tried deleting and reinstalling the mod (didn't solve the problem), then I've deleted the whole game from my phone, exclusively downloaded only the BNW mod and the issue was still present.
These last screenshots show the same seed and settings with the same AI civs but with the mod disabled, all with different starting social policies more in line with what the civ would need
So, i have made a mod called "BNW Standalone Religions", and i forgot to ask for permission, sorry about that, are you okay that i made a mod making your mod's religions standalone? I don't think i should post this here, but i don't see a Discussions button anywhere here.
For some reason in both the android and Linux installs, I get this glitch when running the BNW mod. The icon/symbol is a black filled circle in both city map label and religion overview screens - specifically Christianity.
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