Comments (2)
Hey! 👋
There is no roadmap nor timeline, but there is a TODO list available in the repo's projects. This is not exhaustive at all though; I often add things along the way without filling (or even sometimes updating) that list.
Nothing is abandoned! Since I work on RaZ exclusively on my free time, progress is often very slow. Sadly, I also recurrently start things I'm interested in, but end up delaying because several aspects don't seem ideal (not optimal, not easily usable, etc).
The same holds true for the alpha channel support: I need to get onto it sometime, but I probably won't finish it soon unless I find (and succeed implementing) a good way to do this. The biggest problem is rearchitecturing the code, which can prove to be very tedious and slow things down a great deal 😕
In any case, thank you for your interest & support!
from raz.
Merci beaucoup!
from raz.
Related Issues (20)
- [Shape] Implement shape point containment, point projection & intersection
- [Overlay] Add more overlay elements
- [Cook-Torrance] Investigate UE4's Fresnel Shlick optimization
- [Cook-Torrance] Investigate the symmetric Fresnel calculation HOT 2
- [TypeUtils] The current hasAttribute() implementation doesn't work with MSVC
- [Atmosphere] Implement an atmosphere simulation HOT 1
- [Ray] Implement ray/shape intersection
- [CI] Investigate graphics unit testing under macOS HOT 2
- OBJ importation doesn't handle indices correctly HOT 1
- Segfaults occuring when processing callbacks if Raz::Input::ONCE is given
- Consider adding support for glTF HOT 6
- Please support MSYS2 MINGW64 HOT 16
- Undefined symbols for png neno api on mac m1 HOT 3
- Undefined symbos for sound engine on mac m1 (OpenAL not installed) HOT 13
- No llvmpipe support HOT 2
- I think there is an error in file GltfLoad.cpp HOT 2
- Problem: GltfLoad.cpp hides data about nodes transformation. HOT 1
- Update "How to build RaZ" Wiki Page HOT 1
- Add the possibility to have textbox HOT 1
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from raz.