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studio's Issues

PGR Global UnityCN key changed

Hi,
did the key for Punishing Gray Raven Global change?
Cannot open any of the files.

[Verbose] [AssetsManager] Cleaning up...
[Verbose] [ImportHelper] Processing split assets (.splitX) prior to loading files...
[Verbose] [ImportHelper] Found 0 split files, attempting to merge...
[Verbose] [ImportHelper] Filter out paths that has .split and has the same name
[Warning] CABMap is not build, skip resolving dependencies...
[Verbose] [AssetsManager] caching E:\New\Games\PGR\PGR_Data\StreamingAssets\resource\matrix\00ae6ff2e893fffae3c9c532a087c932983c95e0 path and name to filter out duplicates
[Verbose] [FileReader] Parsed signature is UnityFS
[Verbose] [FileReader] File E:\New\Games\PGR\PGR_Data\StreamingAssets\resource\matrix\00ae6ff2e893fffae3c9c532a087c932983c95e0 type is BundleFile
[Verbose] [FileReaderExtensions] Applying preprocessing to file 00ae6ff2e893fffae3c9c532a087c932983c95e0
[Verbose] [FileReaderExtensions] File is encrypted !!
[Verbose] [FileReaderExtensions] No preprocessing is needed
[Info] Loading E:\New\Games\PGR\PGR_Data\StreamingAssets\resource\matrix\00ae6ff2e893fffae3c9c532a087c932983c95e0
[Verbose] [BundleFile] Parsed signature UnityFS
[Verbose] [BundleFile] Bundle header Info: signature: UnityFS | version: 6 | unityVersion: 5.x.x | unityRevision: 2018.4.30f1 | size: 0x000FA7F4 | compressedBlocksInfoSize: 0x0000007F | uncompressedBlocksInfoSize: 0x000000DF | flags: 0x00000243
[Verbose] [BundleFile] Attempting to decrypt file 00ae6ff2e893fffae3c9c532a087c932983c95e0 with UnityCN encryption
[Verbose] [BundleFile] Mask set to BlockInfoNeedPaddingAtStart
[Verbose] [BundleFile] Encryption flag exist, file is encrypted, attempting to decrypt
[Verbose] [UnityCN] Decrypted signature is ??dek1??B?jo?@3
[Error] Error while reading bundle file E:\New\Games\PGR\PGR_Data\StreamingAssets\resource\matrix\00ae6ff2e893fffae3c9c532a087c932983c95e0
System.Exception: Invalid Signature, Expected #$unity3dchina!@ but found ??dek1??B?jo?@3 instead
at AssetStudio.UnityCN..ctor(EndianBinaryReader reader) in D:\a\Studio\Studio\AssetStudio\Crypto\UnityCN.cs:line 34
at AssetStudio.BundleFile.ReadUnityCN(FileReader reader) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 401
at AssetStudio.BundleFile..ctor(FileReader reader, Game game) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 142
at AssetStudio.AssetsManager.LoadBundleFile(FileReader reader, String originalPath, Int64 originalOffset, Boolean log) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 260
[Verbose] [AssetsHelper] Cleared cached offsets
[Info] Read assets...
[Info] Process Assets...

Animation export issue (v0.90.00) and file read-in error (v0.90.10)

Weapon animations using PGR extracted with v0.90.00 will have individual bones strangely misaligned(Bone16&bone17,These two bones are supposed to be parallel and symmetrical, but bone17 is strangely misaligned as shown in the picture)
P6STOA7DZW4WIS2

and attempting to extract the PGR file with v0.90.10 will display the following error message
R3MZ817GLBMSD20_37

These are the source files, I exported Animator "E3SwordMd130111P01" and AnimationClip "Change04".
files.zip

It seems Neural Cloud's UnityCN key was changed

Neural Cloud CN has updated today to version number "2.0.3".

After that, it seems the UnityCN key was also changed.

The existing UnityCN key for Neural Cloud, "31636162383436663532393031633965" does not working anymore.

Are there any methods to get the changed UnityCN key?

Or would you see this game and find the UnityCN key?

Jump Assemble - Need Help Decrypt/Extract .AB File

Game: Jump Assemble (Codename Jump)
Game Samples: 80.0MB (A few random AB Files) https://mega.nz/file/NDA2CC6T#Vrwb8q3oZ ... CGR5TLm4Os
APK Download Links:
https://apkcombo.com/codename-jump/com. ... 3.android/
https://modcombo.io/jump-assemble.html
https://apkrabi.com/jump-assemble/

Hi, so the new MOBA game Jump Assemble (AKA Codename Jump) look really nice but all the assets is in .AB file format. I tried AssetBundleExtractor but ended in failure.
Just wondering if anyone could help extract it, so it would load on AssetStudio.

Game Screenshots
hq720
maxresdefault (1)

About Phasmo - Studio not loading entire phasmo folder

Hello!
I saw the previous thread #11 that you closed and I couldn't follow the conversation, however, I wasn't 100% sure if you could see it when writing a comment, however, I'm opening another thread to clarify everything.

I was testing the new version and I tell you.

File/Load Folder and Phasmophobia

After that...
image

So, Studio forces me to upload individual files... appear again the microsoft net error
Is there no solution for this?

You said to use an external tool to unzip and then use Studio, but my question is, is it not possible to upload the entire folder? I will have to upload file by file including the heavy file that give error when upload folder, because if I upload file by file, studio loads them without errors.

Thx! ^^

some textures look garbled and/or do not decode correctly (Baten Kaitos I&II HD Remaster Digital Artbook)

so, i decided to test RazTools' Studio with a couple of files from a nintendo switch game (Baten Kaitos I&II HD Remaster) and with it came a "digital artbook" of sorts that showcases a lot of the art from the game. as it turns out, a lot of assets with "Sprite" and "Texture2D" as their type would turn out garbled and/or downright incomprehensible to look at.

here are four "Sprite" assets, in no particular order.
https://files.catbox.moe/go46of.png
https://files.catbox.moe/g23q6y.png
https://files.catbox.moe/ttzmln.png
https://files.catbox.moe/uqw69a.png

and here are eight "Texture2D" assets.
https://files.catbox.moe/fhuhfz.png
https://files.catbox.moe/6lf7tc.png
https://files.catbox.moe/p4fbs2.png
https://files.catbox.moe/ttuk9m.png
https://files.catbox.moe/scqw0y.png
https://files.catbox.moe/6d3mod.png
https://files.catbox.moe/mu9lo9.png
https://files.catbox.moe/1ozy0h.png

i can upload the raw files themselves if needed.

Unhandled Exception when attempting to Decompress Imaginary Fest files using Imaginary Fest Settings

image

************** Exception Text **************
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
   at AssetStudio.LZ4.Decompress(ReadOnlySpan`1 cmp, Span`1 dec) in D:\a\Studio\Studio\AssetStudio\LZ4\LZ4Utils.cs:line 57
   at AssetStudio.BundleFile.ReadBlocks(FileReader reader, Stream blocksStream) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 575
   at AssetStudio.BundleFile..ctor(FileReader reader, Game game) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 152
   at AssetStudio.GUI.Studio.ExtractBundleFile(FileReader reader, String savePath) in D:\a\Studio\Studio\AssetStudio.GUI\Studio.cs:line 96
   at AssetStudio.GUI.Studio.ExtractFile(String fileName, String savePath) in D:\a\Studio\Studio\AssetStudio.GUI\Studio.cs:line 62
   at AssetStudio.GUI.Studio.ExtractFolder(String path, String savePath) in D:\a\Studio\Studio\AssetStudio.GUI\Studio.cs:line 38
   at AssetStudio.GUI.MainForm.<>c__DisplayClass57_0.<extractFolderToolStripMenuItem_Click>b__0() in D:\a\Studio\Studio\AssetStudio.GUI\MainForm.cs:line 267
   at System.Threading.Tasks.Task`1.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at AssetStudio.GUI.MainForm.extractFolderToolStripMenuItem_Click(Object sender, EventArgs e) in D:\a\Studio\Studio\AssetStudio.GUI\MainForm.cs:line 267
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)


************** Loaded Assemblies **************
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System.Collections.Specialized
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----------------------------------------

************** JIT Debugging **************

请问一下,这个问题什么时候能解决

[Info] Target Game type is Normal
[Warning] CABMap is not build, skip resolving dependencies...
[Info] Loading C:\Users\Administrator\Desktop\Data\data.unity3d
[Info] Read assets...
[Error] Unable to load object
Assets unity_builtin_extra
Path C:\Users\Administrator\Desktop\Data\data.unity3d
Type Shader
PathID 6
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at AssetStudio.EndianBinaryReader.ReadInt32() in D:\a\Studio\Studio\AssetStudio\EndianBinaryReader.cs:line 47
at AssetStudio.VectorParameter..ctor(EndianBinaryReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 321
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 510
at AssetStudio.SerializedSubProgram..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 628
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 730
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 816
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 868
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 923
at AssetStudio.Shader..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\Shader.cs:line 1011
at AssetStudio.AssetsManager.ReadAssets() in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 663
[Error] Unable to load object
Assets unity_builtin_extra

[Request] Multithread

Multithreading of processes executed in memory, such as asset list generation and conversion.

SUGGESTION: Call of Duty Mobile

All assets of Call of Duty: Mobile are currently encrypted, and all attempts of extraction using the original AssetStudio have failed, as no one knows how to decrypt it.

It would be very appreciated if you guys somehow figure out how to extract assets like weapons, operator skins, hand models, and more.

There are multiple versions of this game. The Chinese and Garena versions have more content than the Global version of CODM, and some exclusives can only be found on those versions.

Thank you so much, and I hope you consider this as a new addition to Studio!

About the UnityCNLive2DExtractor export problem

I know I shouldn't submit feedback here. Please forgive me for this behavior because I can't find a place to submit issues in your project, so I will give feedback here.

When I tried to export the Live2D assets of the Neural Cloud game (total 300+Mib size), it threw these exceptions and the program stopped after exporting the assets of three characters. I don't know what's going on and hope get your help

This is one of the files haze_vow.zip that will cause errors, I hope it will be helpful to you.

D:\Unpack Tools\UnityCNLive2DExtractor>"D:\Unpack Tools\UnityCNLive2DExtractor\UnityLive2DExtractor.exe" C:\Users\Neko\Desktop\l2d 4
[UnityCN] Selected Key is Neural Cloud (31636162383436663532393031633965)
Loading...
Extract assets/res/character/abigail_p2/l2d
Extract assets/res/character/aki_carnival/l2d
Extract assets/res/character/aki_p2/l2d
Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.BinaryReader.InternalRead(Int32 numBytes)
   at AssetStudio.EndianBinaryReader.ReadInt32() in D:\a\CNStudio\CNStudio\AssetStudio\EndianBinaryReader.cs:line 42
   at AssetStudio.BinaryReaderExtensions.ReadAlignedString(BinaryReader reader) in D:\a\CNStudio\CNStudio\AssetStudio\Extensions\BinaryReaderExtensions.cs:line 35
   at UnityLive2DExtractor.CubismPhysicsOutput..ctor(EndianBinaryReader reader) in D:\a\UnityCNLive2DExtractor\UnityCNLive2DExtractor\UnityCNLive2DExtractor\CubismPhysicsRig.cs:line 64
   at UnityLive2DExtractor.CubismPhysicsSubRig..ctor(EndianBinaryReader reader) in D:\a\UnityCNLive2DExtractor\UnityCNLive2DExtractor\UnityCNLive2DExtractor\CubismPhysicsRig.cs:line 123
   at UnityLive2DExtractor.CubismPhysicsRig..ctor(EndianBinaryReader reader) in D:\a\UnityCNLive2DExtractor\UnityCNLive2DExtractor\UnityCNLive2DExtractor\CubismPhysicsRig.cs:line 145
   at UnityLive2DExtractor.Program.ParsePhysics(MonoBehaviour physics) in D:\a\UnityCNLive2DExtractor\UnityCNLive2DExtractor\UnityCNLive2DExtractor\Program.cs:line 362
   at UnityLive2DExtractor.Program.Main(String[] args) in D:\a\UnityCNLive2DExtractor\UnityCNLive2DExtractor\UnityCNLive2DExtractor\Program.cs:line 147

D:\Unpack Tools\UnityCNLive2DExtractor>

Error when parsing AnimationClips

I am getting this error when parsing some AnimationClips for GI 4.3
System.IO.EndOfStreamException: Unable to read beyond the end of the stream

image

Another error that rarely happens:
System.OverflowException: Arithmetic operation resulted in an overflow

image

Exported character animation has foot sliding error

This error occurs when I export animations from Project Sekai
You can reproduce this error by playing it directly in Unity.
I have tried enabling animation IK and disabling animation compression, but neither solved the issue

And it also appears in Maya and Blender, not just in Unity, so I guess it might be an error during the conversion?
btw, I also tried making a new animation, packaging it as an asset bundle, and then extracting it, but I did not observe the same problem.

foot_sliding.mp4

Exported fbx file:
https://drive.google.com/file/d/1i4FxdR2QZbNKjTmiZy1MRuMfjInHuutZ/view?usp=drive_link
Original asset bundle:
https://drive.google.com/file/d/1A53mERhhVt3jeKRHiCUzM5NFZ-g_xvfx/view?usp=sharing

你好,我在导出GI中的部分文件时遇到了问题。

我想导出GI游戏中的 spine 文件,它由图片,skel 和 atlas 文件构成, atlas 文件可以使用记事本直接打开。
在导出的时候图片和 skel 文件都可以正常导出,只有atlas文件只能以 Raw 方式导出,并且导出后的文件前后都出现了乱码字符。我不知道哪里有问题。
如果选中文件后 Export >Selected assets,会出现:[Info] Error while read type, read 76 bytes but expected 8004 bytes
如果选中文件后 Export >Raw>Selected assets,会导出 .dat 文件,使用记事本打开后,会发现文件前后都出现了乱码字符,而中间的内容是正常的。
并且 AssetStudioCLI 不能设置以 Raw 方式导出。
另外,AssetStudioCLI 可以增加在 --types 上使用正则表达式的功能吗?

ExportSplitObjects error

Its only me with this error or I miss something to install?

Unhandled exception. System.InvalidCastException: Unable to cast object of type 'System.Windows.Forms.TreeNode' to type 'AssetStudioGUI.GameObjectTreeNode'.
at AssetStudioGUI.Studio.<>c__DisplayClass21_0.b__0(Object state) in D:\a\Studio\Studio\AssetStudioGUI\Studio.cs:line 721
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

Error: Specified argument was out of the range of valid values

Trying to open almost any assetbundle file from game "Overlord: King of Nazarick" (CN game) throws this error:

[Error]
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at AssetStudio.LZ4.Decompress(ReadOnlySpan1 cmp, Span1 dec) in D:\a\Studio\Studio\AssetStudio\LZ4\LZ4Utils.cs:line 57
at AssetStudio.BundleFile.ReadBlocks(FileReader reader, Stream blocksStream) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 556
at AssetStudio.BundleFile..ctor(FileReader reader, Game game) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 147
at AssetStudio.AssetsManager.LoadBundleFile(FileReader reader, String originalPath, Int64 originalOffset, Boolean log) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 257

Here is an example file:
/////(this file is extracted from apk file)

Is it even possible to open these files?

Nothing exported

Hi,

PathID 7 Texture2D nothing exported.
PathID 8-12 Shader System.OverflowException

When ID7 loading, it didn't have any error, but failed to export.
And ID8-12 not loadable, but shader is unimportant.

Bundle Version: 2022.2.1f1
Sample:
BeginningSpine.zip

thanks.

[request] have AssetMap include MonoBehaviour entries

imagine if you're trying to sort dozens and dozens of baked-in C# code through dozens and dozens of unity asset files. that may include files like "level0", "globalgamemanagers" and/or even a single file that ends with the "bundle" file extension.

AssetMap building is great but it can only gather tons of animations, models, materials, sounds, textures and videos. but not MonoBehaviour entries. despite them being basically the "proteins" of an entire Unity game. despite tons of them existing in all of these asset files.

trying to preview an MonoBehaviour entry has you lose minds over which "FileID" (if that) and PathID this entry is referencing, so if possible (big if) i need to see AssetMap build include MonoBehaviour entries as well, thanks in advance.

[Doc]

Any guide for using it?
I loaded it and it took hours to load all the files but finally displayed nothing

SUGGESTION: Overlord mass dessert and FGO. Also problem with RAM

Overlord on Unity, and I even accidentally managed to connect two codes to decrypt files, but alas, this file was lost. (I'm not a programmer, I just connected two existing codes and they worked) In any case, it is possible to decrypt the files.
As for the FGO, I’m no longer sure how it works, but I good be possible open it.
same i write problem message. Quite often, when opening game files of 1-4 GB (all files game), RAM takes up more than 30 GB, and it happens that this is not even half the progress of opening files.And its do broke programm and can do bad thing with PC. Ultimately, AssetStudio.GUI often becomes useless for opening the this files, because died, after after RAM is full. (AssetStudio.CLI does not have such problems, but it cannot normally export textures and models at the same time as in AssetStudio.GUI, and generally has more limited functionality.)

Lz4 Error

The files from this game have UnityFS header, but Studio can't open them, resulting in this error:
System.IO.IOException: Lz4 decompression error, write -1 bytes but expected 130156 bytes at AssetStudio.BundleFile.ReadBlocks(FileReader reader, Stream blocksStream) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 493 at AssetStudio.BundleFile..ctor(FileReader reader, Game game) in D:\a\Studio\Studio\AssetStudio\BundleFile.cs:line 113 at AssetStudio.AssetsManager.LoadBundleFile(FileReader reader, String originalPath, Int64 originalOffset, Boolean log) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 265
Possible encryption? The game is called "创造与魔法" in Chinese; apparently localized as "Utopia: Origin" in the west.
assets.zip

GI 4.2 problem

- [GUI] fixes #41

[Info] Target Game type is GI
[Warning] CABMap is not build, skip resolving dependencies...
[Info] Loading G:\GI\00\02113327.blk_unpacked\00220244_unpacked\CAB-b279e28a16af051274293350e24b3f8c
[Info] Read assets...
[Error] Unable to load object
Assets CAB-b279e28a16af051274293350e24b3f8c
Path
Type AnimationClip
PathID -3925070649274897598
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.Stream.ReadAtLeastCore(Span`1 buffer, Int32 minimumBytes, Boolean throwOnEndOfStream)
   at System.IO.BinaryReader.InternalRead(Int32 numBytes)
   at System.IO.BinaryReader.ReadInt64()
   at AssetStudio.EndianBinaryReader.ReadInt64() in D:\a\Studio\Studio\AssetStudio\EndianBinaryReader.cs:line 58
   at AssetStudio.PPtr`1..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\PPtr.cs:line 27
   at AssetStudio.AnimationClipBindingConstant..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1642
   at AssetStudio.AnimationClip..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1884
   at AssetStudio.AssetsManager.ReadAssets() in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 650
[Info] Process Assets...

Error Microsoft .NET when load Phasmofobia Folder

When I load the phasmophobia folder, it seems that it doesn't load the assets, there will be some problem with some file that is not compatible or I don't know.

Here is the error.

************* Exception **************
System.IO.IOException: Stream was too long.
   at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.Compression.DeflateStream.CopyToStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.Stream.CopyTo(Stream destination, Int32 bufferSize)
   at System.IO.Strategies.BufferedFileStreamStrategy.CopyTo(Stream destination, Int32 bufferSize)
   at System.IO.FileStream.CopyTo(Stream destination, Int32 bufferSize)
   at System.IO.Compression.DeflateStream.CopyToStream.CopyFromSourceToDestination()
   at System.IO.Compression.DeflateStream.CopyTo(Stream destination, Int32 bufferSize)
   at System.IO.Compression.GZipStream.CopyTo(Stream destination, Int32 bufferSize)
   at System.IO.Stream.CopyTo(Stream destination)
   at AssetStudio.ImportHelper.DecompressGZip(FileReader reader) in D:\a\Studio\Studio\AssetStudio\ImportHelper.cs:line 69
   at AssetStudio.AssetsManager.LoadFile(FileReader reader) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 126
   at AssetStudio.AssetsManager.Load(String[] files) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 83
   at AssetStudio.AssetsManager.LoadFolder(String path) in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 62
   at AssetStudioGUI.AssetStudioGUIForm.<>c__DisplayClass57_0.<loadFolder_Click>b__0() in D:\a\Studio\Studio\AssetStudioGUI\AssetStudioGUIForm.cs:line 223
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at AssetStudioGUI.AssetStudioGUIForm.loadFolder_Click(Object sender, EventArgs e) in D:\a\Studio\Studio\AssetStudioGUI\AssetStudioGUIForm.cs:line 223
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)

************** Ensamblados cargados **************
System.Private.CoreLib
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Private.CoreLib.dll
----------------------------------------
AssetStudioGUI
    Versión del ensamblado: 0.90.0.0
    Versión Win32: 0.90.00
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/AssetStudioGUI.dll
----------------------------------------
System.Runtime
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.dll
----------------------------------------
System.Windows.Forms
    Versión del ensamblado: 6.0.2.0
    Versión Win32: 6.0.1022.47606
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Windows.Forms.dll
----------------------------------------
System.Windows.Forms.Primitives
    Versión del ensamblado: 6.0.2.0
    Versión Win32: 6.0.1022.47606
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Windows.Forms.Primitives.dll
----------------------------------------
System.ComponentModel.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.ComponentModel.Primitives.dll
----------------------------------------
System.Runtime.InteropServices
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.InteropServices.dll
----------------------------------------
System.Drawing.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Drawing.Primitives.dll
----------------------------------------
System.Collections.Specialized
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Collections.Specialized.dll
----------------------------------------
AssetStudioUtility
    Versión del ensamblado: 0.90.0.0
    Versión Win32: 0.90.00
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/AssetStudioUtility.dll
----------------------------------------
OpenTK.Graphics
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.0.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/OpenTK.Graphics.dll
----------------------------------------
OpenTK.Mathematics
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.0.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/OpenTK.Mathematics.dll
----------------------------------------
System.Drawing.Common
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Drawing.Common.dll
----------------------------------------
System.Threading
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Threading.dll
----------------------------------------
System.Diagnostics.TraceSource
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Diagnostics.TraceSource.dll
----------------------------------------
System.Collections
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Collections.dll
----------------------------------------
System.Threading.Thread
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Threading.Thread.dll
----------------------------------------
System.ComponentModel.TypeConverter
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.ComponentModel.TypeConverter.dll
----------------------------------------
Microsoft.Win32.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/Microsoft.Win32.Primitives.dll
----------------------------------------
System.ComponentModel.EventBasedAsync
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.ComponentModel.EventBasedAsync.dll
----------------------------------------
Accessibility
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 6.0.1022.47606
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/Accessibility.dll
----------------------------------------
OpenTK.WinForms
    Versión del ensamblado: 1.0.0.0
    Versión Win32: 1.0.0.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/OpenTK.WinForms.dll
----------------------------------------
OpenTK.Windowing.Common
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.0.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/OpenTK.Windowing.Common.dll
----------------------------------------
Microsoft.Win32.SystemEvents
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/Microsoft.Win32.SystemEvents.dll
----------------------------------------
System.Collections.Concurrent
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Collections.Concurrent.dll
----------------------------------------
System.ComponentModel
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.ComponentModel.dll
----------------------------------------
System.Numerics.Vectors
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Numerics.Vectors.dll
----------------------------------------
System.Memory
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Memory.dll
----------------------------------------
System.Diagnostics.FileVersionInfo
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    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Diagnostics.FileVersionInfo.dll
----------------------------------------
System.Resources.Extensions
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Resources.Extensions.dll
----------------------------------------
System.Drawing
    Versión del ensamblado: 6.0.2.0
    Versión Win32: 6.0.1022.47606
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Drawing.dll
----------------------------------------
OpenTK.Windowing.Desktop
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.0.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/OpenTK.Windowing.Desktop.dll
----------------------------------------
System.Diagnostics.Process
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Diagnostics.Process.dll
----------------------------------------
System.Runtime.InteropServices.RuntimeInformation
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.InteropServices.RuntimeInformation.dll
----------------------------------------
System.Configuration.ConfigurationManager
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/System.Configuration.ConfigurationManager.dll
----------------------------------------
System.ObjectModel
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.ObjectModel.dll
----------------------------------------
AssetStudio
    Versión del ensamblado: 0.90.0.0
    Versión Win32: 0.90.00
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/AssetStudio.dll
----------------------------------------
System.Private.Uri
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Private.Uri.dll
----------------------------------------
System.Security.Cryptography.Algorithms
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Security.Cryptography.Algorithms.dll
----------------------------------------
System.Security.Cryptography.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Security.Cryptography.Primitives.dll
----------------------------------------
System.Linq
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Linq.dll
----------------------------------------
System.Xml.ReaderWriter
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Xml.ReaderWriter.dll
----------------------------------------
System.Private.Xml
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Private.Xml.dll
----------------------------------------
System.Text.RegularExpressions
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Text.RegularExpressions.dll
----------------------------------------
System.Net.WebClient
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Net.WebClient.dll
----------------------------------------
System.Text.Encoding.Extensions
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Text.Encoding.Extensions.dll
----------------------------------------
System
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.dll
----------------------------------------
System.Runtime.Serialization.Formatters
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.Serialization.Formatters.dll
----------------------------------------
System.Xml.XmlSerializer
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Xml.XmlSerializer.dll
----------------------------------------
Mono.Cecil
    Versión del ensamblado: 0.11.4.0
    Versión Win32: 0.11.4.0
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/Mono.Cecil.dll
----------------------------------------
netstandard
    Versión del ensamblado: 2.1.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/netstandard.dll
----------------------------------------
System.Reflection.Emit.ILGeneration
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Reflection.Emit.ILGeneration.dll
----------------------------------------
System.Reflection.Emit.Lightweight
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Reflection.Emit.Lightweight.dll
----------------------------------------
System.Reflection.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Reflection.Primitives.dll
----------------------------------------
System.Console
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Console.dll
----------------------------------------
Newtonsoft.Json
    Versión del ensamblado: 13.0.0.0
    Versión Win32: 13.0.3.27908
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/Newtonsoft.Json.dll
----------------------------------------
System.Linq.Expressions
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Linq.Expressions.dll
----------------------------------------
System.Runtime.Numerics
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.Numerics.dll
----------------------------------------
System.Runtime.Serialization.Primitives
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.Serialization.Primitives.dll
----------------------------------------
System.Data.Common
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Data.Common.dll
----------------------------------------
AssetStudio.PInvoke
    Versión del ensamblado: 0.90.0.0
    Versión Win32: 0.90.00
    Código base: file:///D:/Descargas/Programas%20PBE,%20LoR%20y%20DBD/PHA/AssetStudio_v0.90.00/AssetStudio.PInvoke.dll
----------------------------------------
System.Collections.NonGeneric
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Collections.NonGeneric.dll
----------------------------------------
System.Runtime.CompilerServices.Unsafe
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.CompilerServices.Unsafe.dll
----------------------------------------
System.Threading.ThreadPool
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Threading.ThreadPool.dll
----------------------------------------
System.IO.Compression
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.IO.Compression.dll
----------------------------------------
System.Runtime.Loader
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Runtime.Loader.dll
----------------------------------------
System.Windows.Forms.resources
    Versión del ensamblado: 6.0.2.0
    Versión Win32: 6.0.1022.47606
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.WindowsDesktop.App/6.0.10/es/System.Windows.Forms.resources.dll
----------------------------------------
System.Diagnostics.StackTrace
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Diagnostics.StackTrace.dll
----------------------------------------
System.Reflection.Metadata
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Reflection.Metadata.dll
----------------------------------------
System.Collections.Immutable
    Versión del ensamblado: 6.0.0.0
    Versión Win32: 6.0.1022.47605
    Código base: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/6.0.10/System.Collections.Immutable.dll
----------------------------------------

************** Depuración JIT **************



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