Comments (2)
it isn't just M_LegacyTerrain.glsl:
E/Urho3D: [00:33:16] [error] [main] : Failed to compile vertex shader PBRLitSolid( NORMALMAP URHO3D_AMBIENT_DIRECTIONAL URHO3D_AMBIENT_PASS URHO3D_GEOMETRY_STATIC URHO3D_NUM_VERTEX_LIGHTS=4 URHO3D_SPECULAR=1 URHO3D_VERTEX_HAS_NORMAL URHO3D_VERTEX_HAS_TEXCOORD0 URHO3D_VERTEX_HAS_TEXCOORD1):
Shader Files:
1: Shaders/GLSL/v2/P_FXAA2.glsl
2: Shaders/GLSL/v2/_Config.glsl
3: Shaders/GLSL/v2/_Config_Basic.glsl
4: Shaders/GLSL/v2/_Config_Material.glsl
5: Shaders/GLSL/v2/_Uniforms.glsl
6: Shaders/GLSL/v2/_VertexLayout.glsl
7: Shaders/GLSL/v2/_VertexTransform.glsl
8: Shaders/GLSL/v2/_VertexScreenPos.glsl
9: Shaders/GLSL/v2/_Samplers.glsl
10: Shaders/GLSL/v2/PBRLitSolid.glsl
11: Shaders/GLSL/v2/LitSolid.glsl
12: Shaders/GLSL/v2/M_Default.glsl
13: Shaders/GLSL/v2/_Material.glsl
14: Shaders/GLSL/v2/_GammaCorrection.glsl
15: Shaders/GLSL/v2/_BRDF.glsl
16: Shaders/GLSL/v2/_IndirectLighting.glsl
17: Shaders/GLSL/v2/_DirectLighting.glsl
18: Shaders/GLSL/v2/_Shadow.glsl
19: Shaders/GLSL/v2/_Fog.glsl
20: Shaders/GLSL/v2/_Material_DepthOnly.glsl
21: Shaders/GLSL/v2/_Material_Common.glsl
22: Shaders/GLSL/v2/_Material_Vertex.glsl
23: Shaders/GLSL/v2/_Material_Pixel_SurfaceData.glsl
24: Shaders/GLSL/v2/_Material_Pixel_Fill.glsl
25: Shaders/GLSL/v2/_Material_Pixel_Evaluate.glsl
WARNING: 3:91: extension 'GL_ARB_shading_language_420pack' is not supported
WARNING: 3:92: extension 'GL_EXT_shader_texture_lod' is not supported
ERROR: 7:152: 'iTangent' : undeclared identifier
ERROR: 7:152: 'xyz' : field selection requires structure, vector, or matrix on left hand side
ERROR: 7:152: 'normalize' : no matching overloaded function found
ERROR: 7:152: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 7:153: 'w' : field selection requires structure, vector, or matrix on left hand side
ERROR: 5 compilation errors. No code generated.
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Reopen if relevant after Diligent refactoring
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