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View Code? Open in Web Editor NEWSave Anywhere Made Much More Stable!
Home Page: https://www.nexusmods.com/stardewvalley/mods/8386
License: GNU Lesser General Public License v3.0
Save Anywhere Made Much More Stable!
Home Page: https://www.nexusmods.com/stardewvalley/mods/8386
License: GNU Lesser General Public License v3.0
After saving, loading the game is at the start of the day and NPC paths are messed up. Stuff done in the day are still done, only the time and NPCs change.
Save files:
RollingHills_357398369.zip
Error message:
[Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 272
at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 153
at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\SaveAnywhere1\SaveAnywhere.cs:line 65
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Android can't save,it's broken
Just a heads up that bubbles in bodies of water for fishing are not saved with this mod. They seem to be re-generated after game load. Thanks!
Truffles disappearing after reloading
Pressing the save key and waiting allows me to save, but pressing it twice (after waiting and going to a new area crashes). So I can only save once before I must restart
Here is my log:
https://smapi.io/log/2cd0ba5c113d4c509145d15aea266809
Hello,
Are there any plans to update this for 1.6 at all?
I find it very hard to play these days without this mod. It saves me from crashes or if i leave suddenly. Just curious
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