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destruction-match's Introduction

Destruction Match

Build:

  • Have CMake installed and the Microsoft C/C++ extension pack on VS Code
  • Open this folder with VS code
  • Configure with CMake
  • Debug/Build from the CMake menu

VSCode tips:

  • Hit Ctrl+F5 to automatically launch debug
  • Hit Ctrl+Shift+P and type CMake to see all the CMake commands
  • Add the following to your .vscode/settings.json to fix terminal output when debugging (otherwise it seems to just go nowhere):
"cmake.debugConfig": {
    "console": "integratedTerminal",
},

Notes:

  • New Game (3 profiles)
  • Continue
  • Campaign (Juice Bar, Beach, etc.)
  • Endless mode (Random backgrounds and objects)
  • Unlock themes and backgrounds for endless mode
  • Unlock custom cursors
  • Unlock colored outlines + rainbow right click drag over items to pull them out, if they match an order. must be in relative order, like a word search. so, can be backwards, but must be in order. for juice bar, they go into blender and are dispensed to the customer can do a minigame where you have to stop pouring the smoothie in a certain range for christmas, items go into a gift box, then you have to put the right wrapping and bow color on it

Campaigns:

  • Juice Bar
  • Beach
  • Office
  • Grocery Store (cucumber, broccoli, cauliflower, cabbage, milk, soda, ...)
  • Burger Joint
  • Toybox (colored dice, army men, toy cars, jacks, all sorts of things)
  • Bathroom
  • Garage
  • Garden (Trowel, flowers, lady bugs, watering can, shears, gloves, flower pot)
  • Ball game (peanuts)
  • Candy Shop (Gummy bears, gumballs)
  • Nuclear Plant (elements, radioactive, ball-and-stick model and sample)
  • Mall (Nokia phones)
  • Christmas (ginger bread men, candy canes, gum drops, led lights, ornaments)
  • Park (basketball, baseball, tennis ball, birdie, football)
  • Mine (coal and iron, pickaxe, gems, torch, miner's helmet) potted plants

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