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Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees

License: MIT License

C# 100.00%

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unity-json's Issues

No way to check if an entry in the JSON actually exists.

Say you have a JSON that looks like this:
{ "someThing": { "fieldA": 10.0, "fieldC": 5.0 } }
And some code that looks like this:
var fieldB = json["someThing"]["fieldB"]
There's no way to check if you successfully found an entry in that spot. If you try and access the value, float fieldBValue = fieldB it will simply fail an assertion.
I recommend changing most of the assertions in Json class to exceptions, so that they can be caught and handled by the user of the API.

Add ability to recognize datatype patterns

For example

{"John": {"age": 30, "position": {"x": 1.025468, "y": 2.1}, "rotation": {"x": 0, "y": 0, "z": 0, "w": 1}}}

If the library parsed that typeless information above it could probably detect the Vector2 and Vector4 with a little extra work - maybe an opt-in option. If a Object Container had excatly the keys ["x", "y"] where the values where Numbers then it should set the Object Container to Object Vector2 to allow the implicit conversions to work.

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