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This project forked from bones50/exilemod-super-advanced-repair-system-sars

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Highly advanced vehicle repair system for exilemod.

License: GNU General Public License v3.0

SQF 98.92% C++ 1.08%

exilemod-super-advanced-repair-system-sars's Introduction

Exilemod Super Advanced Repair System (SARS)

Version 1.0

Description: Enables adbanced repairing and salvaging for all vehicles and helo's (Tanks and Jets not currently supported, but configurable).

Dynamic Menu that only shows options available based on damage, and sub-menus to reduce clutter.

Includes salvage of fully function components (engine, wheels, fuel tank, main rotor, tail rotor).

Includes Repair of damaged elements if not fully destroyed (engine, wheels, fuel tank, main rotor, tail rotor, windows, all other hitpoints)

Includes replacement of destroyed elements (engine, wheels, windows, main rotor, tail rotor)

Default config assumes that Exile Extended Survival pack is installed on the server, highly recommended http://www.exilemod.com/topic/24989-release-extended-survival-pack-mod/ To use on vanilla Exile or with other items mod packs adjust the recipes as per instruction below.

Requires both tools (not consumed) and items (consumed on use). Duct tape and fiberglass, used for repairing, are not consumed by default (despite being in the items list) but instead have a chance to be consumed on each use (simulating running out).

If you are looking for somethig a little simpler, try my general advanced repair script: https://github.com/Bones50/ExileMod-Advanced-Repair

Install and config intructions included in files.

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