reinisch / darkest-dungeon-unity Goto Github PK
View Code? Open in Web Editor NEWDarkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
License: GNU General Public License v3.0
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
License: GNU General Public License v3.0
The Campaign Menu seems to miss some icons like Enter Town / Start The Game
And I also always get this error Message
NullReferenceException: Object reference not set to an instance of an object
QuirkInfo..ctor (System.String quirkName) (at Assets/Scripts/Character/QuirkInfo.cs:20)
SaveHeroData..ctor (Int32 id, System.String name, System.String heroClass, Int32 resolveLevel, Int32 resolveXp, Int32 stressLevel, Int32 weaponLevel, Int32 armorLevel, System.String leftTrinket, System.String rightTrinket, System.String[] quirks) (at Assets/Scripts/Setup/SaveSystem/SaveHeroData.cs:54)
SaveCampaignData.PopulateStartingEstateData () (at Assets/Scripts/Setup/SaveSystem/SaveCampaignData.cs:168)
SaveLoadManager.WriteStartingSave (.SaveCampaignData saveData) (at Assets/Scripts/Setup/SaveSystem/SaveLoadManager.cs:379)
SaveSlot.SaveNamingCompleted () (at Assets/Scripts/Setup/SaveSystem/SaveSlot.cs:93)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:159)
UnityEngine.Events.UnityEvent1[T0].Invoke (.T0 arg0) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:65) UnityEngine.UI.InputField.SendOnSubmit () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:1582) UnityEngine.UI.InputField.DeactivateInputField () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:2306) UnityEngine.UI.InputField.OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:2316) UnityEngine.EventSystems.ExecuteEvents.Execute (IDeselectHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:113) UnityEngine.EventSystems.ExecuteEvents.Execute[IDeselectHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction
1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
I can send you a screenshot of my valid purchase of the game. I just wanna know how the game was built. Thanks
Using actual Unity even after updating all the necessary frameworks does not work beyond the second scene
I have my DD installed in steam. How would I import DD assets from it?
Downloaded and opened the project but I can see no graphics. Not for the UI or anything.
Do they need to be imported from the main game somehow?
Wanted to learn from this project.
Does the GNU license cover all the assets that you provided in the other issue thread, or just what is in the repo?
Hello! I'm a student from a Portuguese university called UTAD and i'm currently working with unity only for academic purposes. The project that i'm working on is basically a Darkest Dungeon version in unity, though i'm limited in terms of assets, i can't find any that are free and fitting to the style.
Is there a way to get the original assets or others that are somehow similar?
Thanks in advance.
without a license, github's stance is that no one is allowed to use or modify your code. https://opensource.stackexchange.com/questions/1720/what-can-i-assume-if-a-publicly-published-project-has-no-license
Hi, may I know which version of Spine you using?
I try to use Spine 2.5, but it will get a lots error.
Assets/Scripts/Managers/RaidSceneManager.cs(7287,96): error CS1061: Type Spine.TrackEntry' does not contain a definition for
EndTime' and no extension method EndTime' of type
Spine.TrackEntry' could be found. Are you missing an assembly reference?
Assets/Scripts/Raid/Events/RaidEvents.cs(163,27): error CS1061: Type Spine.Unity.SkeletonAnimation' does not contain a definition for
Reset' and no extension method Reset' of type
Spine.Unity.SkeletonAnimation' could be found. Are you missing an assembly reference?
Assets/Scripts/Raid/Party/AnimatedEffect.cs(53,18): error CS1061: Type Spine.Unity.BoneFollower' does not contain a definition for
DoUpdate' and no extension method DoUpdate' of type
Spine.Unity.BoneFollower' could be found. Are you missing an assembly reference?
Cannot run or compile, taking to much errors, about Networking, Photon Unity Networking, PhotonChatApi, etc.
And which version of Unity you are used for?
It is 1.02? And how do i buil it?
Edit: can you share the campaign versión build? I would love to play it
Hi I am new to coding and wanted to know how I would be able to view the classes and files within Unity, thanks and great work :)
The version said it's PvP only but when I look in release notes Non PvP features are listed.
Does this 'v1.0.3-PvP-Only' include all features both PvP and Non PvP ?
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