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unitystandardshadervertexcolor's Issues

Visibility in front of other objects

Hi! I use your shader to paint parts of a single game object in unity in different colors. I made a split at the surface level to split the emission and would like the selection object to be visible behind the other objects. For this, I'm thinking of using multiple passes. I implemented my shader without lighting, it works fine. In the first pass I visualize only the colored vertices, in the second I visualize everything else. But I don't know how to add it to your lighted shader. Can you help me figure it out?
Thanks.
Sincerely, Vladlen

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