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Shadertoy browser & viewer for Mac built in Rust

License: Apache License 2.0

Rust 96.19% GLSL 2.36% Metal 1.45%
shadertoy shaders rust metal

shadertoy-browser's Introduction

Hi there ๐Ÿ‘‹

shadertoy-browser's People

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shadertoy-browser's Issues

catalina - error: failed to run custom build command for `shaderc v0.3.16`

Compiling aho-corasick v0.7.6
error: failed to run custom build command for shaderc v0.3.16

Caused by:
process didn't exit successfully: /Users/johndpope/Documents/gitWorkspace/shadertoy-browser/test/release/build/shaderc-8859e5aa0099e6c0/build-script-build (exit code: 101)
--- stderr
thread 'main' panicked at '

couldn't find required command: "cmake"

', /Users/johndpope/.cargo/registry/src/github.com-1ecc6299db9ec823/shaderc-0.3.16/build/cmd_finder.rs:45:13
note: run with RUST_BACKTRACE=1 environment variable to display a backtrace.

warning: build failed, waiting for other jobs to finish...

I tried appending --target-dir to see if it helped - it didn't.
cargo build --release --target-dir test

Build error on src/render_metal.rs:108

I'm getting the following error when i'm trying to build on MacOS:

warning: variable does not need to be mutable --> src/render_metal.rs:108:25

screen shot 2018-01-06 at 6 23 53 pm

I'm not a rust programmer, but I would like to try it out your rust application.

Benchmark between GL and Metal

Nice project. How is the performance differs from OpenGL And Metal? Which one is better? If is Metal, what times it will be faster than GL?

If error "no default toolchain set: cargo build --release" then rustup install stable

In the process of writing this issue I solved it. Perhaps it might help someone... (will close).

cargo build --release
error: no override and no default toolchain set
uname -a
Linux studio 5.11.0-40-generic #44~20.04.2-Ubuntu SMP Tue Oct 26 18:07:44 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
rustup toolchain list
no installed toolchains

i fixed it with:

rustup install stable
rustup default stable

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