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Resistance's Portable-Adventure-Game-Engine (R-PAGE)

License: MIT License

C 86.31% Objective-C 0.53% Assembly 2.58% C++ 10.57% Batchfile 0.01%
gamedev adventure interactive-fiction amiga point-and-click rpage

rpage's Introduction

Resistance's Portable-Adventure-Game-Engine

Build Status

R-PAGE (pronounced 'arpège') is a C framework meant to accelerate the creation of adventure games for the Amiga OCS/ECS range of computers. It is designed with portability in mind, speed performance being a lesser concern.
R-PAGE is brought to you by the demoscene group RESISTANCE.

  • Written in C language
  • AmigaOS & OS-friendly for all the access to the Amiga hardware
  • Portable code, builds on SAS/C
  • Reportedly works on MorphOS using the built-in AmigaOS emulation layer
  • AMIGA OCS/ECS only (AGA is on the roadmap)

What can I do with this ?

At the moment, R-PAGE is more a framework than a full feature engine. Feel free to use it as a boostrap for your own adventure project. The roadmap, however, includes a very basic adventure game to showcase the features of this framework.

Where is the API ?

You should start looking for frwk.h

Actual games based on R-PAGE:

3rd party softwares included in R-PAGE:

  • tinfl.c (Zlib compression/decompression) by Richard Geldreich
  • Shrinkler 68k ASM decompression routine by Aske Simon Christensen
  • nrv2s 68k ASM decompression routine by Ross
  • ptreplay.library ProTracker replay library by Mattias Karlsson and Andreas Palsson
  • FP_ADPCM ADPCM codec by Tobias "MastaTabs" Seiler & Christian "FlowerPower" Buchner.

License/Contact

R-PAGE is released under the MIT License. See license.txt.
Reach us on Twitter @RESISTANCE_NO or WWW RESISTANCE HQ

Sample screenshots

Screenshot Screenshot Screenshot

rpage's People

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