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This project forked from bmaslakov/android-close-pixelate

0.0 2.0 0.0 6.24 MB

Android port of https://github.com/desandro/close-pixelate

License: MIT License

Java 100.00%

android-close-pixelate's Introduction

android-close-pixelate

Android close pixelate allows you easily create and combine various pixelation effects. The library is super lightweight (3 classes, 8KB) and easy to use.

This is the android port of https://github.com/desandro/close-pixelate.

close-pixelate.desandro.com

Download

The library is available at jcenter:

repositories {
    jcenter()
}

dependencies {
    compile 'org.rainbowfish:close-pixelate:1.2.0'
}

Usage

There are several Pixelate.from* methods in the PixelateDrawable class, allowing to create a pixelated bitmap from other bitmaps, resources, input streams, etc:

Bitmap pixelated = new Pixelate.fromBitmap(
        bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .setSize(50)
                .build()
);

You also can draw directly on a bitmap or on a canvas, using Pixelate.render* methods.

Examples

Here are the simplest examples of single-layer configurations:

Original original
resolution = 25, size = 25, shape = square simple-hi-square
resolution = 10, size = 10, shape = square simple-lo-square
resolution = 25, size = 25, shape = circle simple-hi-circle
resolution = 10, size = 10, shape = circle simple-lo-circle
resolution = 25, size = 25, shape = diamond simple-hi-diamond
resolution = 10, size = 10, shape = diamond simple-lo-diamond

Combining several layers, you can achieve more interesting effects:

Officer-old Officer-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setSize(50)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(8)
                .setSize(6)
                .build());
Stanley-old Stanley-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(32)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(15)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(26)
                .setOffset(13)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(18)
                .setOffset(10)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(12)
                .setOffset(8)
                .build());
Stanley-old Stanley-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(12)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(36)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(16)
                .setSize(8)
                .setOffset(4)
                .build());
Tony-old Tony-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(6)
                .setOffset(8)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(9)
                .setOffset(16)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(12)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(9)
                .setOffset(0)
                .build());
Wonder-old Wonder-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(24)
                .setSize(25)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(24)
                .setOffset(12)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(24)
                .setAlpha(0.6f)
                .build());
Anita-old Anita-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(32)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(16)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(0)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(16)
                .setSize(9)
                .setOffset(0)
                .setAlpha(0.5f)
                .build());
Giraffe-old Giraffe-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(24)
                .setSize(9)
                .setOffset(12)
                .build());
Kendra-old Kendra-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(48)
                .setOffset(0)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(16)
                .setSize(15)
                .setOffset(0)
                .setAlpha(0.6f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(16)
                .setSize(15)
                .setOffset(8)
                .setAlpha(0.6f)
                .build());
Gavin-old Gavin-new
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(12)
                .setSize(8)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(12)
                .setSize(8)
                .setOffset(6)
                .build());

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