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Switch port of Super Mario War, a fun Super Mario multiplayer game

CMake 0.77% Shell 6.02% C++ 84.98% C 2.29% Python 2.67% Makefile 1.23% M4 0.23% HTML 1.79% Lua 0.01%

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supermariowar-nx's Issues

Emulator Compatibility

Is there a way to play it on a emulator?, everytime that i load the game in ´´Ryujinx´´(Nintendo Switch emulator) it abruptly closes, it´s probably because the NRO file is separated from the data folder,therefore it loads the file but without the content.

It would be great if you guys could any time soon create a version with all the content in just one file(the game as a whole in one file), so for emulator users to have a possibility to have fun with it :D.

Have a nice day.

Single HID line broken

libnx v4.0.0 redesigned the input system, which now breaks the build with one enum being renamed. It doesn't look like the redesign breaks anything else — much of the input is abstracted away in SDL — but this line no longer compiles.

hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);

It looks like this enum was just renamed to HidNpadJoyHoldType_Horizontal, and it builds when I change that line. I'll test to see if it actually works.

Game crashes when trying to launch

I'm running firmware 11.0.1, Atmosphere 19.1, hekate 5.5.5, and when I try to launch Super Mario War, I get a black screen and shortly after I get taken back to my hbmenu. I have deleted and reinstalled the game a couple of times with no luck of getting the issue fixed.

Game crashing on launch

Firmware 15.0.1
Atmosphere 1.4.1

Downloaded the latest from the HB App Store, will not launch

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