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metagame's Issues

JSON diffs for instance state changes

This feature would optimise bandwidth for instances with large amounts of data, at the cost of CPU to generate the diffs
Should be configurable as:

  • "always": server always sends diffs, never full instances
  • "client": client can opt into diffs
  • "never": server always sends full instances, never diffs

Matchmaking service

Fit queuing players into optimal groups based on configurable per-hopper parameters, should support:

  • Hard rules, where two parameters must match exactly, eg must match solely with players on the same patch version
  • Weighting rules, where sessions are scored according to how far apart two numeric parameters are, eg should try and match users with users of roughly the same level

Also consider geographic proximity when scoring candidate sessions

Cross-instance state changes

Currently state changes are scoped to one instance. Need support for multi-instance changes to implement player trading etc

Telemetry service

Build up complete records of game sessions
Time series data for all relevant game objects
Have to decide whether to use structured document model for each session or denormalised events

Platform entitlements

Add an interface for platforms to query their user-specific inventories for both permanent entitlements and consumables.
Each platform then maps the contents of its inventory to state changes.

Permanent entitlement example: if a user purchases DLC for the game, award them with the DLC's new set of weapons on login.
Consumable example: if a user purchases a currency pack, redeem it and apply the state change that grants them currency.

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