revolutionary-games / thrive-organization Goto Github PK
View Code? Open in Web Editor NEWThe main repo for all Thrive tasks not directly developing the game, such as project management, documentation, and outreach.
The main repo for all Thrive tasks not directly developing the game, such as project management, documentation, and outreach.
The Biome page is quite out of date: http://thrivegame.wikidot.com/biomes
We should fill it with the current concept on biomes.
to reduce load impact on discourse when people view the devblogs
This page is very out of date: http://revolutionarygamesstudio.com/our-team/
in the launcher, and probably need to configure the entire site to do that
We have new compounds and processes that we can add to the wiki page here: http://thrivegame.wikidot.com/compound-system
Related to this thread: http://forum.revolutionarygamesstudio.com/t/microbe-stage-gdd/77
The GDD on our Wiki has become a bit stale, since many of the features outlined in it have since been revised or dropped. Updating it to reflect these new ideas will be a mammoth task but (if we keep it up to date from then on) a worthwhile one.
However, keep in mind that the GDD should be as self-coherent as possible. That means any changes to one section may affect other sections, and those should be edited accordingly. This task will require people to scan through almost every dev forum thread since the GDD was made and find the most recent consensus on each feature.
Had we started this organisation a few weeks earlier I would have had time to work on this myself. As it stands I doubt I can get much of it done before I go off to university, where I have to assume I'll have little free time. It may be that multiple people can work on this.
The new wiki is starting to slowly shape up. The links on the main website should be updated to point to the new wiki: https://wiki.revolutionarygamesstudio.com Also the old wiki main page should have a link to the new wiki.
It could also be nice to include the wiki link in the dev and community forum headers so more people would find it.
it's still using http
I saw some tweak info on discourse that increasing the database shared buffer sizes when the server has a lot of RAM
If significant code blocks get posted there it would be nice to have syntax highlighting.
Maybe this plugin would work: https://www.mediawiki.org/wiki/Extension:SyntaxHighlight
As mentioned in this thread: http://forum.revolutionarygamesstudio.com/t/release-0-4-0-thread/378
We've got a lot of plans for this next update. It's vital for us to grow our team so that we can better handle working on more features, increase the pace of development, and overall make the team more self sufficient and less dependent on individual schedules.
We have a link on Slack with the template ad, and a list of sites to post it. We also need to keep track of the responses on these sites for some time afterwards to keep an eye out for people who read and respond later on.
add a link to the main site to https://translate.revolutionarygamesstudio.com/engage/thrive/
Switch community and dev forum to use https://meta.discourse.org/t/custom-header-links/90588 for the header bar links
I'd like the
http://thrivegame.wikidot.com/team-members
page to be separated into active and inactive sections.
So that first there would be all the teams listed with their active members and then in another section all the teams would be listed with their inactive members.
as editing a remote theme is no longer allowed: https://meta.discourse.org/t/restrict-editing-of-remote-themes/170051
We have a new wiki here: https://wiki.revolutionarygamesstudio.com/wiki/Main_Page
I've set it to say the license is the same as the old one and that content is copied from there, that should cover us for copy-pasting the content.
Everyone with an account on the dev forums can login there.
Old wiki: http://thrivegame.wikidot.com/home
The wiki markup syntax is different so it needs a bit of work to get it converted (and even more if you can't view the page source on the old wiki).
Much of the content should also be marked with the {{Outdated}}
template.
in addition to having the patreon link we should also link our own donations page at https://revolutionarygamesstudio.com/donate/
As mentioned in this thread: http://forum.revolutionarygamesstudio.com/t/release-0-4-0-thread/378
We have quite a few users who applied and joined, but then just never became involved or did any development. Often all it takes is a quick reminder to get them on board. We do not have a list of contacts for this but we can organize and discuss this over Slack.
We have a few social media sites we've neglected lately. We ought to post some updates to them soon and make sure to keep them in the loop of our activity so they don't look dead. The ones I know of so far that need these updates are:
Secondly, in the long term, we should set some system so that we can ensure regular updates to social media. I'm thinking either a way of automating posts from one site to post to other sites, or creating a calendar and assigning people to post updates on scheduled dates of each month.
When non logged in on the community forums you don't see the reactions to posts.
Basically, a rewrite of the GDD to breakdown the content into more pages and link them up to pages like Getting Started. I should be able to finish this up within a week.
On the Getting Started wiki page: http://thrivegame.wikidot.com/new-member-guidance
There are links to pages for each team. Each team page has a section called "Current Work", which mostly have links to Github issues for that team (for example the sound team has a link to the issues labelled with Sound).
We need to make sure that we copy all of our plans for tasks and features into issues on Github, especially for this upcoming release, so that a new person who joins and is reading the wiki page for their team and follows the link to see what to work on doesn't get an empty list.
http://thrivegame.wikidot.com/bacteria
Complete the above wiki page on bacteria with the current concept, and include links to the page on the main Microbe Stage page. Also nest it as a child page of Microbe Stage.
The next release will have some proper system requirements we should add somewhere:
At least Windows 7 (or modern Linux). And OpenGL 3.3+ support.
Also not about some quite old intel HD graphics having major issues.
More specifically: any AMD or nvidia card (that isn't ancient) or with intel at least HD graphics 4000
In accordance with this post on this thread: http://forum.revolutionarygamesstudio.com/t/github-workflow/379/3
We should create a page on the wiki to explain to new users the usual workflow of the project.
Many repos have shields like this on their readme:
Let's ignore the donation buttons for now, instead. Instead maybe something like "spread the word" kind of thing would be nice.
We should consider adding such to the main thrive repo.
Here's the markup for that bsf readme: https://raw.githubusercontent.com/GameFoundry/bsf/master/README.md
Should we add tags to our repositories like some popular repositories do? Like this one: https://github.com/nlohmann/json
Now that the patreon is officially launched, a "become a patreon" button should be added to the main website (https://www.patreon.com/brand) or at least the become a patreon clickable image should be added.
As well as the https://wiki.revolutionarygamesstudio.com/wiki/Money_and_Thrive page should be updated. And maybe somewhere else should also be put links there. Maybe the community forums header or the pinned topics would be a good place.
So I tried setting up next cloud (it's kinda working here: https://cloud.revolutionarygamesstudio.com)
But due to the auth plugin being really terrible it spews a lot of errors and no one has a password set so I can no longer change the admin area settings that need a password auth.
Also the editing libreoffice files in the cloud thing is just not working: https://help.nextcloud.com/t/collabora-failed-to-read-document-from-storage/58829?u=hhyyrylainen
If there is some experienced web dev / sys admin who would like to help, that would be nice.
It appears like the dev forums have a new feature for FAQ and About linked at the top of the page. We could use this feature to fill it in with the FAQ and About we currently have as threads.
Replace all entries in the wiki referring to the cell wall. It shouldn't prevent the placement of flagella. Other exterior organelles should be reconsidered before being updated.
@Oliveriver , I tweaked the simulation specifics page to be a page called Game Features so that it can be generally applied to all stages and so that it could also include subpages like Game Screens, this was to make it fit into the overall hierarchy of pages better.
I took out the section called TO-DO and instead I'll make an issue here, listing the same things you had listed that need to be done to update the Simulation Specifics, now Game Features, page:
http://thrivegame.wikidot.com/game-features
If you want to work on it feel free to assign yourself, otherwise I can do it tomorrow of the day after.
Right now it only has sound and programming team lead bios (and even my bio is pretty short).
As mentioned in this thread: http://forum.revolutionarygamesstudio.com/t/release-0-4-0-thread/378
We should go through and try contacting old members of the team who haven't been active for a while. Be careful though not to contact ones who've already been emailed a few times before, we don't want to spam them.
The link to the doc with all the emails is on Slack.
I suggested this in Slack a while ago and think it's a worthy addition to the issues list here.
Since our previous Devblog was published all the way back in June, it's about time for another. Most of the workload since has been engine-related, so in my opinion our next Devblog should cover that. A lot of work was put into UE4 and then was scrapped. From the outside this appears like nothing; we need to tell people how we tried it and why we scrapped it. Same with Godot.
@hhyyrylainen You're closest to the engine side of things. Could you have a go at writing something up? It can be passed to the outreach people later for polishing and adding an introduction, but I doubt anyone but you could give a good explanation for what's happened.
Checklist for Thrive release (these should roughly happen in order):
the image on wiki about the button needs to be changed https://wiki.revolutionarygamesstudio.com/wiki/Linking_the_Launcher as the DevCenter is now redone
probably needs to be done in the feed building script.
We've never really had a process for people leaving, just being moved to the "inactive" developers pile after quite a long time.
Maybe we need to consider what steps to take if someone wants to leave? For example picking a new team lead or other role if they have some special roles. Do we need to change their discourse title, discord roles? Should they be blocked from using the wiki, thrive dev center?
we don't need to ask for desired username. We can now ask for their discord id so that we can recognize them when they join our developer discord, if accepted.
This is a test to see if the Github integration on slack is working.
I wonder if it would be possible in the future to have translation support for the Thrive website in Weblate? From what I see Weblate can host site translations.
Regards,
Georgi
There are a lot of abbreviations here: http://thrivegame.wikidot.com/thrive-abbreviations-dictionary
that new users won't know.
It would be cool to display them on the forum whenever they are used. If there isn't a good abreviations plugin for discourse we might have to make one.
As discussed on several occasions, it might be a good idea to start posting mini development updates for fans who are not too in the loop, both to stimulate activity in the social media sites and show the fans what we are up to.
old wiki: http://thrivegame.wikidot.com/
new wiki: https://wiki.revolutionarygamesstudio.com/wiki/Main_Page
I set the new wiki license to be the same so the text can be just copy pasted.
the sidebar has our other links but not those
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.