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revampire_hp's Introduction

Last Version (1.2) Here:

ReVampire HP

ReVampire HP gives you the opportunity of more settings and more configurable than others

// -
// Default: "1.2"
ReVampire_HP_Tracker "1.2"

// Receiving Health for normal kill
// -
// Default: "15"
// Minimum: "1.000000"
revampire_normal_kill "15"

// Receiving Health for headshot kill
// -
// Default: "30"
// Minimum: "1.000000"
revampire_headshot_kill "30"

// Receiving Health for knife kill
// -
// Default: "40"
// Minimum: "1.000000"
revampire_knife_kill "40"

// Receiving Health for grenade kill
// -
// Default: "20"
// Minimum: "1.000000"
revampire_grenade_kill "20"

// Maximum Health to be reached from Player
// If the cvar is set to 0 it will take automatically default max health of player
// -
// Default: "100.0"
// Minimum: "0.000000"
revampire_max_health "100.0"

// Hud Message Basic colors RGBA [Red, Green, Blue, Alpha]
// For Random colors type in: random
// -
// Default: "0 255 0 200"
// Minimum: "0.000000"
// Maximum: "255.000000"
revampire_hud_message_colors "0 255 0 200"

// Hud Message Second colors RGBA [Red, Green, Blue, Alpha]
// For Random colors type in: random
// -
// Default: "255 0 255 0"
// Minimum: "0.000000"
// Maximum: "255.000000"
revampire_hud_message_colors_new "255 0 255 0"

// Hud Message Position X
// Location of the message on the x axis in percent
// -
// Default: "-1.0"
// Minimum: "-1.000000"
// Maximum: "1.000000"
revampire_hud_message_pos_x "-1.0"

// Hud Message Position Y
// Location of the message on the y axis in percent
// -
// Default: "0.15"
// Minimum: "-1.000000"
// Maximum: "1.000000"
revampire_hud_message_pos_y "0.15"

// Hud Message Effect
// Display effect:
// [0] Static
// [1] Blinking
// [2] Text Writing
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
revampire_hud_message_effect "2"

// Hud Message FxTime
// Duration of the effect
// -
// Default: "6.0"
// Minimum: "1.000000"
revampire_hud_message_fxtime "6.0"

// Hud Message Hold Time
// Time the message stays on screen
// -
// Default: "2.0"
// Minimum: "1.000000"
revampire_hud_message_holdtime "2.0"

// ScreenFade Effect
// [0] Off
// [1] On
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
revampire_screenfade "1"

// SreenFade Colors RGBA [Red, Green, Blue, Alpha]
// For Random colors type in: random
// -
// Default: "255 0 200 75"
// Minimum: "0.000000"
// Maximum: "255.000000"
revampire_screenfade_colors "255 0 200 75"

// ScreenFade Duration
// Bigger the number it makes screenfade fade out slower
// -
// Default: "1"
// Minimum: "0.000000"
revampire_screenfade_duration "1"

// ScreenFade Hold Time
// How much seconds should the fade will be on screen
// -
// Default: "4"
// Minimum: "0.000000"
revampire_screenfade_holdtime "4"

// ScreenShake Effect
// [0] Off
// [1] On
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
revampire_screenshake "1"

// ScreenShake Duration
// How long it will last the screen shake
// -
// Default: "2"
// Minimum: "0.000000"
revampire_screenshake_duration "2"

// ScreenShake Amount
// How much of the shake will be applied to killer
// -
// Default: "5"
// Minimum: "0.000000"
revampire_screenshake_amount "5"

// ScreenShake Frequency
// The frequency of the screen shake
// -
// Default: "1"
// Minimum: "0.000000"
revampire_screenshake_freq "1"

// Whether the name is first and then HP
// [0] <name> then <health_points>
// [1] <health_points> then <name>
// 
// You can use in the messages:
// <name> = Victim Name
// <health_points> = Health You will get
// <br> = New Line
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
revampire_message_type "1"

// Hud Message text for normal kill
// [0] ..::POOR, <name>::..<br>..::+<health_points> HP::..
// -
// Default: "+<health_points> HP for killing <name>"
revampire_kill_message "+<health_points> HP for killing <name>"

// Hud Message text for headshot kill
// [0] ..::XPLODED <name> HEAD::..<br>..::+<health_points> HP::..
// -
// Default: "[HeadShot]<br>+<health_points> HP for killing <name>"
revampire_headshot_message "[HeadShot]<br>+<health_points> HP for killing <name>"

// Hud Message text for knife kill
// [0] ..::SLICED <name>::..<br>..::+<health_points> HP::..
// -
// Default: "[Knife]<br>+<health_points> HP for killing <name>"
revampire_knife_message "[Knife]<br>+<health_points> HP for killing <name>"

// Hud Message text for grenade kill
// [0] ..::BLOWN <name> UP LEGS::..<br>..::+<health_points> HP::..
// -
// Default: "[Grenade]<br>+<health_points> HP for killing <name>"
revampire_grenade_message "[Grenade]<br>+<health_points> HP for killing <name>"

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