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Flip the way depth_height works

It's much more intuitive to have the objects' x/y be at the foot of the object instead of on top of it. I'm not sure why I did it like that?

Global controller instead of per class?

I'm thinking about this and maybe instead of each instance having their own baton, just one global one with all the different actions. It'd be easier to swap actions/buttons/layouts out instead of having to find every baton in every instance. And having all actions in one place would probably be good.

Queue Peachy animations

Wouldn't be too hard would it? Maybe something like this:

@queue = {}

on_loop: =>
  if #@queue > 0 then @play_tag(table.remove(@queue))

right. right you got it. go for it

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