goat-rpg's Introduction
goat-rpg's People
goat-rpg's Issues
Improve GenericManager/LayeredManager
- Combine both into 1 class (
ObjectGroup
maybe?) - Make them extend from GameObject (so you can nest them)
Separate things into /asset/ and /src/
Flip the way depth_height works
It's much more intuitive to have the objects' x/y be at the foot of the object instead of on top of it. I'm not sure why I did it like that?
Global controller instead of per class?
I'm thinking about this and maybe instead of each instance having their own baton, just one global one with all the different actions. It'd be easier to swap actions/buttons/layouts out instead of having to find every baton in every instance. And having all actions in one place would probably be good.
Queue Peachy animations
Wouldn't be too hard would it? Maybe something like this:
@queue = {}
on_loop: =>
if #@queue > 0 then @play_tag(table.remove(@queue))
right. right you got it. go for it
Add a GameObject unpack_properties_from_tiled_object func
There's a lot of code that's just copying fields from object.properties into an args table.
Make it so interactibles only work when you're facing them
Limit camera area based on map size
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