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gcs_library's Issues

Fencing skills missing encumbrance penalties

All the fencing skills (in at least Basic and DFRPG skill libraries, possibly all of them) are missing their encumbrance penalty settings. They should have <encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier> added in the XML.

UltraTech page 105 missing

From what I can tell, no equipment from UltraTech p. 105 was listed in the equipment library for that book.

Monowire Switchblade - Damage Calculations

When using the Monowire Switchblade as a weapon it pulls the sw damage value from the character but then does something weird to get the final calculation.
It should be:
sw+1d+R(10) cut, which for a character with sw=1d+1, is 2d+1+R(10) cut.
It populates onto the sheet as:
1d+2d+R(10) cut or 3d+R(10) cut.

I don't know if this is some interaction I'm missing or if does some weird math interaction to get this.

I can't add new "melee weapons" under skills

I've already - in older versions of the GCS - added various uses for SUmo Wrestling as "melee weapons, so they show up in the weapons box.
But suddenly I cant do that anymore. When I enter the "melee weapons" tab I'm missing a "+" sign at the side, in order to add new things.

BTW: GCS is super-awesome!

Printer Options

Print option only shows primary physical printer. Is there a way to recognize/print to PDF driver?

DFRPG Spells - Some Errors

Spells like Explosive Lightning, Lightning, and Sunbolt use Innate Attack Projectile skill, not Innate Attack (Beam).

In Clerical, Bless, Curse, Earthquake, Entrap Spirit, Pentagram, and Remove Curse should be Power Investiture 5.

Knowing Your Own Strength HP pricing [BUG]

Currently if using KYOS (set in preferences) the pricing of HP changes with Size Modifier as if it was using Basic Set rules.

How it should be:

"Hit Points: Cost is unchanged at ±2 points per level above
or below ST, but the Size limitation no longer applies. That
12,000-lb. elephant with ST 33 and 45 HP would also buy +12
HP for 24 points, making its final ST and HP cost 230 + 24 =
254 points."

To illustrate the issue

Screenshot from 2019-05-22 22-31-35

Defaults

Two mispellings
Panhandling default; "Fast Talk" instead of Fast-Talk.
Saber dafult: "Shortswort" instead of Shortsword

Add Body of Metal

Right now, the basic set meta-traits do not include body of metal.

A short list of incorrect entries

First of all, I can't thank you enough for maintaining this project, it's a real life saver for me.
I just updated from 4.11.1 to 4.14 and while updating some libraries to match my edited ones, I noticed some incorrect data has been carried on:
Basic Set:
-Damage Resistance gives +1 DR/level to "full body", when it should be "full body except eyes";
-Nictitating Membrane gives no DR, when it should give +1 DR/level to "eyes";
-Enhanced Defenses (Block, Dodge and Parry) is marked as non-leveled, when it should be leveled;
-Fearlessness gives no bonus to "Fright Check", when it should give +1/level.
Power Ups:
-Talent (Artificer) gives +1 to Masonry, Mechanic and Smith skills, when it should give +1/level;
-Talent (Stalker) gives bonus to "Navigation (Land)" skill with any specialization, when it should be "Navigation" skill with "Land" specialization;
-Huge Weapons (ST) costs 2 points/level, when it should cost 1 point/level;
-Shoves and Tackles has the description of Shield-Wall Training.

Not really an error, but here's a few edits I've done and would like to leave as suggestion:
-Instead of "Rank" advantage with "@type@:@title" description, I like to change it to "@type@ Rank" advantage with "@title@" description;
-Instead of "Ham-Fisted" and "Ham-Fisted (Severe)" advantages, I like to fold them into a leveled one by removing the Severe variant and editing the other to be leveled;
-Instead of "Legal Enforcement Powers" with 3 mutually exclusive modifiers (Cop, FBI, KGB), I like to turn the advantage into a leveled one, remove the modifiers and add "@description@" to the description;
-Instead of multiple "Injury Tolerance" entries, I like to create a 0 point one with each variant as a modifier.

I think that's all I have, cheers and thank you again for your work.

Knife/Shortsword in Low-Tech

The skill/default levels on knives in Low-Tech (including small knife and large knife) are those of shortswords; while long knife uses knife stats both for its knife and its shortsword attack.

Generic Quirk absent from Basic Set and others

A Generic Quirk (-1, p. B162) is very useful when blocking out a character, and could even be included in templates.

Unless there is a solution I'm missing, I've been renaming Alcohol Tolerance and re-adding it to the catalog manually.

Super Luck issues

Two issues with Super Luck

Problem: Naming it "Luck, Super" creates an incompatibility with Luck, despite the fact Super Luck is explicitly compatible
Fix: Rename to "Super Luck"

Problem: It inherits the modifiers listed for Luck in BS, despite the fact that Active doesn't really jive with Super Luck's "instead of rolling". No explicit word on the other two modifiers
Fix: Remove Active, possibly Defensive and Aspected as well

DFRPG missing advantage: Sharp Teeth

From Andrew Roy:

The Dungeon Fantasy Roleplaying Game advantages library should have the 1-point Sharp Teeth advantage from page DFA43 (Cat-Folk). It should have the Melee attack Bite at thr-1 cut based on DX and Brawling.

DFRPG Great Axe damage

Damage for a Great Axe should be SW+4 but it is currently listed as SW+3 in the DFRPG equipment library.

DFRPG buckler errors

From Andrew Roy:

In the Dungeon Fantasy RPG equipment library, bucklers have a few errors:

  • For both Small and Medium Buckler, usage should be changed to "Shield Bash" with thr cr damage and Reach 1. (This is according to DFA 107, note 3, and the Shield entry on DFA 101.)
  • The Small Buckler entry has the skills wrong. It should be Shield (Buckler) +0 and Shield (Shield) -2; currently it is reversed. Medium buckler is correct.
  • May want to add "with Spike" versions of each with thr+1 damage, +5 lbs, and +20$.

Enhanced Parry (@Melee weapon skill@)

In description said, that i should "add manually" bonus to parry with specific weapon, but there is no way to do this. Is it library problem, or GCS itself?

User Manual

A user manual would be really handy. It's not that intuitive to use.
For example... how do I add skills to the character sheet? In fact.. how do I add anything at all to the character sheet?

It looks interesting but I can't figure out how it works.

Is it possible to have library files in utf-8/unicode encoding?

I am trying to import the library into a database and use it with a Django web application but the special escape sequences in some of the files are not accepted by encoders in Python.
Is it possible for you to change the encoding of the library files from ASCII to UTF-8?
or at list know how to generate them?
In any case thanks for the great work!

Research doesn't take into account native languages

It requires by default a language to be set on the character sheet to work. However, the character is assumed to know the native language by default at TL 5 and higher.

I fixed this in my local copy by putting in a rule that says, "When a characters TL is at most a 4, then require the language advantages". This fix should be moved to the default library.

Fencing

why is fencing missing from the skills list?

Question: could you provide the schemas for xml library files?

As per title, could you provide the schemas for the various classes of xml library files? Or at least tell if all file of each class (traits, skills, equipment, etc ) follow the same schema and which of the file in each class has all the schema elements in its structure(so that I can derive a sigle schema for all the files of each class) ?
I would like to map your library in a database for a website I have in construction.

DFRPG Illusion spell page references

The following four wizardly spells in Dungeon Fantasy RPG.spl have DFS45 in their page reference field but they are actually on DFS40 in the book:

  • Complex Illusion
  • Control Illusion
  • Dispel Illusion
  • Illusion Disguise

I checked the rest of the Illusion spells as well as the healing spells on page 40 and they are all correct.

Fencing Skill Missing?

Just started playing with gcs and I can't find fencing. I know I must be missing something. Any hints?
Thanks.

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