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The classic pipes puzzle game, built for HoloLens 2 with Unreal Engine

License: MIT License

C# 1.07% C++ 95.83% C 0.36% Batchfile 0.41% PowerShell 2.33%

mixedreality-unreal-holopipes's Introduction

HoloPipes

Play the classic pipes puzzle game, taken to another dimension! HoloPipes is an open source sample app for HoloLens 2, built with Unreal Engine. If you're just looking to try out the app, HoloPipes is also available for download to a HoloLens 2 device from the Microsoft Store.

Supported Unreal versions Supported device
Unreal Engine 4.25+ HoloLens 2

Placing a pipe in the puzzle

How to run the app

  1. Navigate to the scripts folder and run the Build-SGM.ps1 powershell script. Wait until you've received confirmation that all the dependencies have been successfully downloaded.

    • HoloPipes uses WinRT APIs to save the game state (completed levels, stars, etc.) and enable save files to be imported/exported with OneDrive. These save files allow the app to keep track of where you left off. Since Unreal doesn't natively compile WinRT code, this script will automatically pull in the required NuGet libraries and build a separate binary that can be consumed by Unreal's build system.
  2. Navigate to the pipes folder and open up HoloPipes.uproject in Unreal Engine 4.25 or later.

Scrolling menu with unlimited levels

More Samples

Visit the Mixed Reality Unreal Samples repository to see a list of all of Microsoft's open source mixed reality sample projects built with Unreal Engine.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

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