My first RayCaster with miniLibX.
This project is inspired by the world-famous Wolfenstein 3D game, which
was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to
make a dynamic view inside a maze, in which you’ll have to find your way.
This project’s objectives are similar to all this first year’s objectives: Rigor, use of C, use
of basic algorithms, information research etc.
As a graphic design project, cub3D will enable you to improve your skills in these
areas: windows, colors, events, fill shapes, etc.
To conclude cub3D is a remarkable playground to explore the playful practical applications of mathematics without having to understand the specifics.
With the help of the numerous documents available on the internet, you will use
mathematics as a tool to create elegant and efficient algorithms.
rinatmambetov / cub3d-42school Goto Github PK
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License: GNU General Public License v3.0