This is a wrapper/port of Anomaly 2 for the PS Vita.
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.
This wrapper has been tested only with v.1.2.
- Added configurator app.
- Made possible to change Graphics Quality.
- Made possible to change Textures Quality.
- Added optional 30 fps cap.
- Made possible to overload language setting.
- Disabled logs (Slight performance improvements).
- Reworked Livearea assets (Thanks to Once13one).
- Added multilanguage support.
- Initial release.
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of Anomaly 2 legally for Android in form of an
.apk
file and a.obb
file. - Open the apk with your zip explorer and extract the file
libAndroidGame.so
from thelib/armeabi
folder toux0:data/anomaly2
. - Place the obb file named as
main.obb
inux0:data/anomaly2
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
cd build cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. && make install
-
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 PHYCONT_ON_DEMAND=1 NO_DEBUG=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- CatoTheYounger for the screenshots and for testing the homebrew.
- gl33ntwine for helping dealing with partial automatization of shaders translation.
- Once13one for the Livearea assets.