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This is an achievement plugin for the HTML5 Game Engine Kiwi.JS

License: MIT License

JavaScript 99.99% HTML 0.01%

achievement-plugin's Introduction

Achievement Manager Plugin

Name: Achievement Manager.

Version: 1.0

Type: GameObject Plugin

Author: Kiwi.js Team

Website: www.kiwijs.org

KiwiJS last version tested: 1.0.0

##Versions

1.0

  • Initial GameObject create.
  • Achievement creation.
  • Updating and unlocking achievements.
  • Check progress and unlocked status of any given achievement.
  • Return the description of any achievement.

##Description:

The Achievement Manager is a Plugin for Kiwi.js that you can include to have a new GameObject in your Kiwi Game's that is used to create, update and unlock custom achievements.

If you have any problems then feel free to contact us via the http://www.kiwijs.org/help

##How to Include:

First Step: Copy either the Achievements-1.0.0.js or the Achievements-1.0.0.min.js file (they should be in the src folder) into your project directory. We recommend that you save the files under a plugin directory that lives inside of your project directory so that you can easily manage all of the plugins but that is not required.

Second Step: Link in the JavaScript file Achievements-1.0.0.js or the min version of the file) into your HTML file. Make sure you link it in underneath the link to the main Kiwi.js file AND underneath the Cocoon files.

##Creating a new Object

To create a new Gameobject is the same as how you would a Sprite or Static Image. Create a variable for where it should be saved and instantiate the 'Kiwi.Plugins.AchievementManager' object.

var achievementManager = Kiwi.Plugins.AchievementManager;

##Creating achievements

To create a new achievement, simply call the createAchievement method and pass the following parameters.

/*
@param id {string} The reference string of the achievement created. Use this to identify achievement.
@param titleVar {string} The displayable name of the achievement created. Use this to identify achievement for the player.
@param typeVar {string} The type of achievement created. 'number' or 'default'.
@param objectiveVar {number} Objective value used for numbered achievements. Once the current value matches, achievement is unlocked.
@param descriptionVar {string} String describing achievement.
*/
achievementManager.createAchievement('click1', 'Click', 'Click to unlock this achievement', 'default', '');

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