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2.0 2.0 3.0 104.96 MB

Python street fighter style game - group project as part of MSc

Home Page: https://www.pyfighter.xyz/

License: MIT License

Python 100.00%

py-fighter's People

Contributors

robertpsoane avatar rokasdan avatar shayln avatar

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py-fighter's Issues

Character only jumping once

Basic character and basic enemy only jumps once while moving - fix GIMP file for second large of each run

  • lift image up by one pixel on each sprite sheet and export as .png

Character Not Tracking

Character being hit causes a tracking error
Need to split character display() into two functions, add update function to Controller, and call both from controler

Player charecter sinks one pixel!

Character player sinks about one pixel after some time when the game is launched. This specifically appears when player jumps and get in contact with the NPC.

General TODO before release

I'm adding this General TODO as an issue here that we can all add things that need doing, and tick them off as and when done
Mainly because I keep thinking of things and don't want to forget them :')
You should be able to tick things off when done, and feel free to add more stuff as and when ๐Ÿ’ฏ

Coding Features

  • Camera Tracking (issue #65) - High Priority - @RokasDan

  • Fix tile rect - High Priority - @RokasDan

  • Weapons Animation - High Priority - @ShayLn

  • Game Flow Controls TODO on Thursday - High Priority - @robertpsoane @RokasDan @ShayLn

    • More enemies with each game
  • SFX - Medium Priority

  • Score/High Score - Medium Priority @robertpsoane

  • Extra Backgrounds - Medium Priority - If we do it probably @RokasDan

  • PVP - Medium/Low Priority

  • Settings - Low Priority

Documentation For Submission

  • Ensure all code documenter
  • Complete contrib file
  • README file
  • Description file - also going on website

Variables in camera class

A few problems with variables in the camera class:

  • Camera only works if player is the first sprite object added - please change this so player is added independently of enemies

  • Line 49 - the 400 shouldn't be hardcoded, it should either be declared as a global for that file outside the class, or passed in from some config

  • Also line 49 - We shouldn't be extracting the map width with each frame. Can we extract map_width when we pass in the map in the first instance?

  • In line 79 - the 400/2 shouldn't be hard coded

Thanks ๐Ÿ’ฏ

Jumping running bug

If left/right key up during jump, sometimes continues moving after jump. Needs fixing

Char issue with platform collisions.

Char collisions work with platforms, however it seems that Char doesn't fall of instantly after he is not touching platform, the char needs to jump again in order to fall off. Also the char seems to be only be able to fall off from the height of the platform when he is a fair distance in x value from the platform.

Refactor sprite JSONs

Sprite JSONs need refactoring - general layout in general sprite JSON, and character specifics in character JSONS

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