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Home Page: https://www.pyfighter.xyz/
License: MIT License
Python street fighter style game - group project as part of MSc
Home Page: https://www.pyfighter.xyz/
License: MIT License
Basic character and basic enemy only jumps once while moving - fix GIMP file for second large of each run
Character being hit causes a tracking error
Need to split character display() into two functions, add update function to Controller, and call both from controler
Character player sinks about one pixel after some time when the game is launched. This specifically appears when player jumps and get in contact with the NPC.
I'm adding this General TODO as an issue here that we can all add things that need doing, and tick them off as and when done
Mainly because I keep thinking of things and don't want to forget them :')
You should be able to tick things off when done, and feel free to add more stuff as and when ๐ฏ
Fix tile rect - High Priority - @RokasDan
Weapons Animation - High Priority - @ShayLn
Game Flow Controls TODO on Thursday - High Priority - @robertpsoane @RokasDan @ShayLn
SFX - Medium Priority
Score/High Score - Medium Priority @robertpsoane
Extra Backgrounds - Medium Priority - If we do it probably @RokasDan
PVP - Medium/Low Priority
Settings - Low Priority
A few problems with variables in the camera class:
Camera only works if player is the first sprite object added - please change this so player is added independently of enemies
Line 49 - the 400 shouldn't be hardcoded, it should either be declared as a global for that file outside the class, or passed in from some config
Also line 49 - We shouldn't be extracting the map width with each frame. Can we extract map_width when we pass in the map in the first instance?
In line 79 - the 400/2 shouldn't be hard coded
Thanks ๐ฏ
If left/right key up during jump, sometimes continues moving after jump. Needs fixing
spritesheet.JSON in character - correct it
Char collisions work with platforms, however it seems that Char doesn't fall of instantly after he is not touching platform, the char needs to jump again in order to fall off. Also the char seems to be only be able to fall off from the height of the platform when he is a fair distance in x value from the platform.
Sprite JSONs need refactoring - general layout in general sprite JSON, and character specifics in character JSONS
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