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Tree-based tiling layout for Awesome Window Manager.
This one is strange. Floating clients are not handed to tiling layouts at all, but when they're present they interfere with tiled clients' geometries.
Resulting geometry set with client:geometry(g) function is not consistent with given geometry table g!
To reproduce, open some floating client and then add tiled clients.
Opening/closing a window on a different monitor causes horizontal and vertical dimensions to be flipped on the monitor that currently uses treesome layout. This is not that big of a problem since moving the mouse back to the treesome monitor fixes the windows back to the way they were. However, this does look like a bug.
Right now, the position of clients are unchangeable. You can't swap clients by mouse drag nor by awful.client.swap.
We need to react on change of order of clients...
I'm not well versed enough in Lua to figure out how to move clients around and/or change the split. :(
When the active tag on more than one monitor is set to treesome, treesome handles windows very irregularly.
This might be the same issue as…
#8
…but the behavior doesn't seem to be width and height being swapped. I'm not sure what's happening, actually.
Here's a video:
http://a.pomf.se/dccdzs.webm
All I'm doing in this video is jumping between the two screens and spawning terminals. I'm not using h/v-split explicitly.
On one monitor, the vertical and horizontal split command has no effect, and on the other, the commands do not act accordingly, or after opening more than two windows, they overlap.
A feature i'd love to have is the ability to split clients, and them open up the space for the new client before it's there.
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