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arv avatar arv commented on September 26, 2024 1

@phritz I'm not sure exposing this is a big deal. It is part of the protocol that a server needs to implement.

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BrianHung avatar BrianHung commented on September 26, 2024

One use case of this is as a source of entropy unique per mutation that, along with a hashing function, could create deterministic / pseudorandom ids. For example,

import { v5 as hash } from 'uuid';

async function mutator(tx, args) {
  // Creates 10 uuids that are stable per mutation when played on client and server.
  let uuids = Array.from({length: 10}, (_, i) => hash(i, tx.mutationId));
}

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phritz avatar phritz commented on September 26, 2024

The downside is that it exposes a detail of our protocol that people might start to rely on (that it is sequential, that there are no gaps, that it doesn't reset, etc), which constrains what we do with it in the future. ISTM that if what's required is a value that's stable across client and server, the app can simply pick something and pass it in mutator args, be it a counter or random int or guid.

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aboodman avatar aboodman commented on September 26, 2024

Yeah I think it would already be a huge change if the semantics of mutationIDs were to change. Every server would already have to change. The JS API change is small by comparison.

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