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The API of the game Rock Bottom

Home Page: https://rockbottomgame.com

License: GNU Lesser General Public License v3.0

Java 100.00%

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api's Issues

[Refactor] Update getters for Tiles

Update the Tile getters (such as getHardness etc.) to include the tile state as the parameter instead of assuming tile state in the world (we may want to know some values of states which are not placed in the world)

No way to animate tiles

The animate method seems to be designed for entities (since it is only used for the player in the base game that does make sense) but it would be great to have a way to animate tiles.
I even called them tiles so i think i did pretty well

Server-side only mod

Could you add a switch to make mods work only server-side? That would be helpful for the RockBottomConnector mod.

A list of possible events

  • ChatMessageEvent, called when anything is written to the chat, maybe with player instance if there and the ability to cancel the written message, so that anyone can post their custom one
  • EntityHitboxEvent, called whenever an entity is colliding with an object with a hitbox, with the possibility to cancel the hitbox of the entity, so it can 'fly' through the object
  • PlayerPlaceBlockEvent, called if a player places a block, but with the option to not decrease the stacksize of the placing stack (maybe in a seperate even).
  • PlayerStartsToBreakBlockEvent, to create the ability for insta block breaking

Interface for tileentity with inventory

If we had a shared interface for inventories with functions like getInputSlots and getInventory it would allow for mods to acccess vanilla chests and machines contents. This is all it would have to include for it to be functional.

A way to add new keybinds

At the moment there is no official way to add keybinds and therefore any keys we add don't show up on the controls screen. It would be great if we had a method to add a configurable key to that screen so that users know the key to press and are able to change it easily.

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