GithubHelp home page GithubHelp logo

rodydavis / flutter_everywhere Goto Github PK

View Code? Open in Web Editor NEW
402.0 19.0 55.0 244.02 MB

Template Flutter Project for iOS, Android, Fuschica, MacOS, Windows, Linux, Web, Command Line, Chrome Extension

Home Page: https://rodydavis.github.io/flutter_everywhere/#/

Dart 21.02% Makefile 11.92% C++ 40.65% Swift 2.16% Objective-C 0.07% Batchfile 2.64% HTML 2.54% Kotlin 0.64% Shell 5.41% C 4.32% JavaScript 8.64%
flutter desktop ios android macos windows linux fuschia web

flutter_everywhere's Introduction

Flutter Everywhere

Web Demo (PWA): https://rodydavis.github.io/flutter_everywhere/#/

Targets

  • Web
  • Desktop (MacOS, Windows, Linux)
  • Android
  • iOS
  • Electron (MacOS, Windows, Linux)
  • CLI and dart2Native
  • Rest API
  • Chrome Extension

Overview

  • Flutter Client Project: iOS, Android, Web, MacOS, Windows, Linux..
  • Flutter Server Project: REST API to lib/data/models directory..
  • Flutter Command Line Project: CLI to lib/data/models directory..

One project, multiple implementations.

Usage (REST API)

run the project from VsCode with the server config selected.

then you can make post or get requests too http:0.0.0.0/8080

http://0.0.0.0/8080/counter?count=22 yields:

{
    "status": "success",
    "message": "Info",
    "body": {
        "counter": 22
    }
}

Usage (CLI)

dart bin/main.dart counter --add 1 yields:

Counter Value.. 0
Adding..1
Removing..0
Counter Value.. 1

Usage (dart2Native)

Build Executable:

  • dart2native bin/main.dart -o counter

Run Executable:

  • ./counter counter --add 1
Counter Value.. 0
Adding..1
Removing..0
Counter Value.. 1

Usage (Client)

Run Flutter Project Like Normal

flutter run

  • For Electron:

Run: npm install Run: npm run dev or npm run dev_skia

import 'package:flutter/material.dart';

import 'data/models/index.dart';
import 'plugins/desktop/desktop.dart';

void main() {
  setTargetPlatformForDesktop();
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  CounterModel _counter = CounterModel();

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter.add(1);
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

flutter_everywhere's People

Contributors

dependabot[bot] avatar hawkbee1 avatar rodydavis avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

flutter_everywhere's Issues

Security Policy error for Chrome Extension

hi,
can you check the chrome extension? Chrome gives an error like that:
Refused to execute inline script because it violates the following Content Security Policy directive...

Please add more clarification regarding building

I'm on Windows. I forked the repo, cloned it, loaded into Android Studio, clicked run, and got this:

No application found for TargetPlatform.android_arm.
Is your project missing an android\AndroidManifest.xml?
Consider running "flutter create ." to create one.

Some more detailed building instructions would be appreciated.

Version matching strategy?

As documented in the flutter-desktop-embedding project READMEs, the interface between the Flutter tools/libraries and the platform code in macos/windows/linux is highly unstable, and can break at any time. Changes are made to both sides at approximately the same time, so the expectation is that if you update both FDE and Flutter at the same time you should get a working build; any other combination may well not work.

Per your README:

The goal of this repo is to have everything you need to start with flutter desktop + mobile simply by forking the project.

Since you are adding a layer of indirection where you have to update your project from FDE for users of this repo to get updates for this to work reliably (unless you mirror FDE updates into your project in near-real-time) someone syncing your project needs to sync the version of Flutter that was HEAD at the time you updated your project from FDE.

I recommend that you prominently document that limitation, and include the hash of Flutter that your latest sync from FDE is matched with in the README so that people know how to get a version that is likely to work.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.