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Automatically exported from code.google.com/p/starshatter-open
https://www.hard-light.net/forums/index.php?topic=81750.msg1778313#msg1778313
The above message was instrumental in locally testing multiplayer between two instances.
I managed to connect two clients to a dedicated server and play a deathmatch game.
Although the matchmaking service is down, we should at the very least enable LAN play.
The GameNet 'broker' service underpins all the matchmaking / lobby population systems. I can't easily find what it is, and it is preventing us from supporting even the most trivial LAN games (as they go through it). Investigate a replacement, starting with google's "Open Match". Consider Steamworks later.
I've made the decision to solve the string related build warnings by making use of the same handwound Text class used by GUI code. I think there some potentially wasteful methods on the Text class which we can restrict without losing a lot of flexibility.
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