GithubHelp home page GithubHelp logo

rollraw / qo0-csgo Goto Github PK

View Code? Open in Web Editor NEW
317.0 317.0 101.0 7.73 MB

internal cs:go cheat base/template

Home Page: https://www.unknowncheats.me/forum/cs-go-releases/585900-v2-qo0s-internal-cheat-base-template.html

License: MIT License

C++ 99.52% Lua 0.21% CMake 0.27%
base cheat cpp20 csgo internal

qo0-csgo's People

Contributors

bmbkr avatar bruhmoment21 avatar imshyy avatar interwebxplorer avatar lanylow avatar maecry avatar rollraw avatar rxvan avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

qo0-csgo's Issues

Support for manual mapping

Tried to inject via manual map, couldn't seem to work. Native injection has no problems. Will there be support for manual mapping soon?

triggerBot error

when autowall is enable it only shoots when on head even if filtered others

GetTextSize() crashing

hi everyone, i'm trying to call getTextSize in a function that will make the result into a pair like so
auto TextSize(unsigned font, const wchar_t* text) { int width = 0, height = 0; GetTextSize(font, text, std::ref(width), std::ref(height)); return std::make_pair(width, height); }
i always get an exception when it's called and my game crashes, my gettextsize function in ISurface is still normal so idk what the problem is
void GetTextSize(HFont hFont, const wchar_t* wText, int& iWide, int& iTall) { MEM::CallVFunc<void>(this, 79, hFont, wText, iWide, iTall); }
any ideas?

Features

Hello,
not all options work properly for me, do you have the same problem ?
Have a good day

Error

Hello, can you help me please with one error?
unknown
unknown-1

autostrafe problem

If you enable bhop and autostrafer and start jumping forward you will notice that it's going to the right same without anti aim or anything

Menu Color

Where do I change the color of the menu?

Adding c structs to the config system.

After a bit of trial and error i didn't come to an solution.

Is it possible to add an c struct into the config system?
Saving the content works, but i did not found a way to load it.
The struct:

KeyBind_t
{
int iKey = 0;
int iMode = 0;
bool bEnable = false;
}

How i save:

case FNV1A::HashConst("KeyBind_t"):
		{
			nlohmann::json sub;
			auto KeyBindVariables = variable.Get<KeyBind_t>();

			sub.push_back(KeyBindVariables.iKey);
			sub.push_back(KeyBindVariables.iMode);
			sub.push_back(KeyBindVariables.bEnable);

			entry[XorStr("value")] = sub.dump();
			break;
		}

cant see anti aim on thirdperson

When i enable anti aim and choose any pitch i can see the pitch changed in (sv_showlagcompensation 1; sv_lagcompensateself 1)
but my angle in thirdperson doesnt change

aimbot

can you add aimbot please? and ragebot?

Compile Error

I have directx sdk and c++ redistributables like it requires, and it give me this error
image
I'm not sure how to fix this and any help would be appreciated.
I've tried compiling in release and debug, they both give the same error seen above.
I'm using windows SDK version 10.0.

Netvar manager rework

Could rework the netvar manager to use macros instead of grabbing everything at the start,
It'd make adding other netvar way easier

Observer Target nullptr all the time

Yeah trying to do a speclist but observertarget is always nullptr

`
auto Handle = pBaseEntity->GetObserverTarget();

	const auto Observer = I::ClientEntityList->Get<CBaseEntity>(Handle);

	if (!Observer) {
		I::ConVar->ConsolePrintf("Nullptr \n");
		continue;
	}`

menu color

how to change menu color? where i find

yo man i like the idea

but if ur gonna call it a base u gotta remove some of the features all it needs is esp and then u can call it a base

Not an issue, big apologies

I really just wanted to say mad props to you, this is such an awesome base and I wish it got more views. You're a very good developer and I hope you can continue this! Sorry for making this "issue" but I thought maybe you would want to hear this :) Continue the awesome work!
nicejobman

thirdperson/esp

i cant seem to toggle thirdperson at all, second is the esp, sometimes it dosent render on a player or two and im not sure why

crash when injecting

I have a big problem when injecting, I passed it on to some friends and some managed it and others didn't, could you check something that is crashing our csgo when injecting? Thank you you are awesome!

crash

its crashes after selecting the misc tab

Instant crash on injection

I have no idea why i'm crashing. So fast as i inject I crash. I don't get a chance to open menu, no nothing. I instantly crash. No idea if there is something i did wrong? But I doubt. didn't change anything in the source before I compiled. I tried a debug build, this time i didn't crash but I can't see the menu... I press home and I can tell the menu is open(Because I can't click on settings ect in csgo) But it doesn't seem to render... Sorry for this stupid question but i'm new to this... I really just want to make a simple legit cheat for me and some friends. Any help is appreciated. Btw, using process hacker to inject. tried some other injectors but had the same issue.

Need help

Hey qo0, I need some big help regarding this base, what is your discord? I can't find it anywhere. Thanks!

Cringe

Um, yea so.
This base is hardcore cringe, filled with outdated information/texts and using a detected hooking method.
Why would you even release a pile of trash like this into the wild.
You "removed" every possible feature there might be and just left basically empty source/header files behind.
Theres even 2018 fake angle code in your Anti Aim CPP file while there isnt even a glimps of a ragebot.

This has to be a joke + a bad one.

autowall not working thru walls

I am trying to make an autowall triggerbot as well as ragebot, but autowall does not work through walls, it works perfectly in the open but as soon as there is the thinnest peice of wall, it does not work

Config system broken

i ve created a config, saved and restarted the game, after that i ve tried to load the config and nothing happened

I pay

how much would you charge to develop an aimbot?

Add ImGui.

Hello friend, I really liked the Base, but in my vision using ImGui would be a great advance in the project.

cannot open input file d3dx9.lib

Hey there,

I'm trying to build the solution, and it doesn't seem to work, I tried x86 and x64, and everything passes but I just get the error "cannot open input file d3dx9.lib"
I did delete the "#include <d3dx9.h>" in common.h, but the reason I did that is cause normally when I just installed your base and all the files and I built it without changing anything it gave me like 27 or 28 errors in ever .cpp file and errors such as "cannot open source file "d3dx9.h"" and Cannot open include file: 'd3dx9.h': No such file or directory (compiling source file features\resolver.cpp) and same error for every other .cpp file. Could you help me with building it?

Autowall returning wrong damage

So i am in the process of making a very simplified ragebot for matchmaking but when i used the GetDamage function from the autowall it returns a completely wrong number

`float CRageBot::GetBestHitboxPos(CBaseEntity* pLocal, CBaseEntity* Target,Vector& Hitbox) {
float flHigherDamage = 0.f;

Vector BestHitBox;

static int hitboxesLoop[] =
{
	HITBOX_HEAD,
	HITBOX_PELVIS,
	HITBOX_UPPER_CHEST,
	HITBOX_CHEST,
	HITBOX_NECK,
	HITBOX_LEFT_FOREARM,
	HITBOX_RIGHT_FOREARM,
	HITBOX_RIGHT_HAND,
	HITBOX_LEFT_THIGH,
	HITBOX_RIGHT_THIGH,
	HITBOX_LEFT_CALF,
	HITBOX_RIGHT_CALF,
	HITBOX_LEFT_FOOT,
	HITBOX_RIGHT_FOOT
};

int loopSize = ARRAYSIZE(hitboxesLoop);
for (int i = 0; i < loopSize; ++i)
{
	Vector HitBoxPos = Target->GetHitboxPosition(hitboxesLoop[i]);

	FireBulletData_t dataOut;
	float WrongDamage = CAutoWall::Get().GetDamage(pLocal,HitBoxPos,&dataOut);
	//WrongDamage = returns 0 all the time

	if (!dataOut.flCurrentDamage)
		continue;

	if (dataOut.flCurrentDamage > flHigherDamage)
	{
		flHigherDamage = dataOut.flCurrentDamage;
		Hitbox = HitBoxPos;
	}
}
return flHigherDamage;

}`

The damage it returns, btw at the time of the picture i was only using head hitbox instead of a hitbox loop

Sem Título

IGameEvent

Hello, IGameEvent class is not correct it's missing some stuff.

prediction not running

When I join straight onto a match without joining a bot game first prediction wont run at all and I am having an issue where prediction will randomly just stop any help pls?

Menu button

where do i change the menu button? my friend deoesnt have the home button

Viewmodel glow chams break after map change

Possibly a me only issue or something I have changed on the CS:GO settings but on map change or maybe even a server change, haven't exactly checked, glow chams just turn into white flat chams.

can't get post engine prediction flags

this is how i'm getting pre and post engine prediction flags:

	int iPreFlags = pLocal->GetFlags();

	/*
	 * CL_RunPrediction
	 * correct prediction when framerate is lower than tickrate
	 * https://github.com/VSES/SourceEngine2007/blob/master/se2007/engine/cl_pred.cpp#L41
	 */
	if (I::ClientState->iDeltaTick > 0)
		I::Prediction->Update(I::ClientState->iDeltaTick, I::ClientState->iDeltaTick > 0, I::ClientState->iLastCommandAck, I::ClientState->iLastOutgoingCommand + I::ClientState->nChokedCommands);

	CPrediction::Get().Start(pCmd, pLocal);
	{
		int iPostFlags = pLocal->GetFlags();

		CMiscellaneous::Get().Test(pCmd, iPreFlags, iPostFlags);

that test function does this:

void CMiscellaneous::Test(CUserCmd* pCmd, int iPreFlags, int iPostFlags)
{	
	if (iPreFlags & FL_ONGROUND)
	{
		L::PushConsoleColor(FOREGROUND_RED);
		L::Print(XorStr("PREFLAGS: ONGROUND"));
	}
	else if (!(iPreFlags & FL_ONGROUND))
	{
		L::PushConsoleColor(FOREGROUND_GREEN);
		L::Print(XorStr("PREFLAGS: ONAIR"));
	}

	if (iPostFlags & FL_ONGROUND)
	{
		L::PushConsoleColor(FOREGROUND_RED);
		L::Print(XorStr("POSTFLAGS: ONGROUND"));
	}
	else if (!(iPostFlags & FL_ONGROUND))
	{
		L::PushConsoleColor(FOREGROUND_GREEN);
		L::Print(XorStr("POSTFLAGS: ONAIR"));
	}
}

here's an example of what it looks like:
image

as you can see, post and pre engine prediction flags update at the same time, even tho post should update 1 tick before pre.

Failed to initialize netvars

Hello,

First, I need to thanks you for this amazing project ! :) I'm learning since 1 week and it will help me a lot !

But once I built it, injected into CSGO, I got "failed to initialize netvars".

		// version check to know when u need to fix something
		#if ACRONIX_CONSOLE
		if (FNV1A_t uVersionHash = FNV1A::Hash(I::Engine->GetProductVersionString()); uVersionHash != FNV1A::HashConst("1.37.0.3"))
		{
			L::PushConsoleColor(FOREGROUND_RED | FOREGROUND_YELLOW);
			L::Print(fmt::format(XorStr("[warning] version doesnt match! current cs:go version: {}"), I::Engine->GetProductVersionString()));
			L::PopConsoleColor();
		}
		#endif

		/*
		 * fill networkable variables map
		 * dump received netvars to the file
		 */
		if (!CNetvarManager::Get().Setup(XorStr("netvars.qo0")))
			throw std::runtime_error(XorStr("failed to initialize netvars"));

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.