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Home Page: https://www.unknowncheats.me/forum/cs-go-releases/585900-v2-qo0s-internal-cheat-base-template.html
License: MIT License
internal cs:go cheat base/template
Home Page: https://www.unknowncheats.me/forum/cs-go-releases/585900-v2-qo0s-internal-cheat-base-template.html
License: MIT License
Tried to inject via manual map, couldn't seem to work. Native injection has no problems. Will there be support for manual mapping soon?
Desync is swaying. I tried re-downloading the base thinking it was my code. But even with the base with no changes its doing the same thing.
when autowall is enable it only shoots when on head even if filtered others
hi everyone, i'm trying to call getTextSize in a function that will make the result into a pair like so
auto TextSize(unsigned font, const wchar_t* text) { int width = 0, height = 0; GetTextSize(font, text, std::ref(width), std::ref(height)); return std::make_pair(width, height); }
i always get an exception when it's called and my game crashes, my gettextsize function in ISurface is still normal so idk what the problem is
void GetTextSize(HFont hFont, const wchar_t* wText, int& iWide, int& iTall) { MEM::CallVFunc<void>(this, 79, hFont, wText, iWide, iTall); }
any ideas?
Hello,
not all options work properly for me, do you have the same problem ?
Have a good day
If you enable bhop and autostrafer and start jumping forward you will notice that it's going to the right same without anti aim or anything
What's your discord?
Where do I change the color of the menu?
Cheat is randomly crashing with manual map and loadlib injector. Any help?
After a bit of trial and error i didn't come to an solution.
Is it possible to add an c struct into the config system?
Saving the content works, but i did not found a way to load it.
The struct:
KeyBind_t
{
int iKey = 0;
int iMode = 0;
bool bEnable = false;
}
How i save:
case FNV1A::HashConst("KeyBind_t"):
{
nlohmann::json sub;
auto KeyBindVariables = variable.Get<KeyBind_t>();
sub.push_back(KeyBindVariables.iKey);
sub.push_back(KeyBindVariables.iMode);
sub.push_back(KeyBindVariables.bEnable);
entry[XorStr("value")] = sub.dump();
break;
}
When i enable anti aim and choose any pitch i can see the pitch changed in (sv_showlagcompensation 1; sv_lagcompensateself 1)
but my angle in thirdperson doesnt change
can you add aimbot please? and ragebot?
Could rework the netvar manager to use macros instead of grabbing everything at the start,
It'd make adding other netvar way easier
when you have glow with bloom on its glitchs and turns white
Yeah trying to do a speclist but observertarget is always nullptr
`
auto Handle = pBaseEntity->GetObserverTarget();
const auto Observer = I::ClientEntityList->Get<CBaseEntity>(Handle);
if (!Observer) {
I::ConVar->ConsolePrintf("Nullptr \n");
continue;
}`
basically im trying to include the animations.h file but if i do i get lots of compiler errors like this https://imgur.com/a/arwU4bw
the error goes away if i remove the include, any ideas?
how to change menu color? where i find
but if ur gonna call it a base u gotta remove some of the features all it needs is esp and then u can call it a base
i cant seem to toggle thirdperson at all, second is the esp, sometimes it dosent render on a player or two and im not sure why
I have a big problem when injecting, I passed it on to some friends and some managed it and others didn't, could you check something that is crashing our csgo when injecting? Thank you you are awesome!
its crashes after selecting the misc tab
I have no idea why i'm crashing. So fast as i inject I crash. I don't get a chance to open menu, no nothing. I instantly crash. No idea if there is something i did wrong? But I doubt. didn't change anything in the source before I compiled. I tried a debug build, this time i didn't crash but I can't see the menu... I press home and I can tell the menu is open(Because I can't click on settings ect in csgo) But it doesn't seem to render... Sorry for this stupid question but i'm new to this... I really just want to make a simple legit cheat for me and some friends. Any help is appreciated. Btw, using process hacker to inject. tried some other injectors but had the same issue.
hello owner, can you give me your discord, i pay for update?
Crash when opening the menu
Hey qo0, I need some big help regarding this base, what is your discord? I can't find it anywhere. Thanks!
it's not a consistent issue, sometimes it works fine, sometimes doesn't.
no clue why.
never happens on local servers.
Um, yea so.
This base is hardcore cringe, filled with outdated information/texts and using a detected hooking method.
Why would you even release a pile of trash like this into the wild.
You "removed" every possible feature there might be and just left basically empty source/header files behind.
Theres even 2018 fake angle code in your Anti Aim CPP file while there isnt even a glimps of a ragebot.
This has to be a joke + a bad one.
I am trying to make an autowall triggerbot as well as ragebot, but autowall does not work through walls, it works perfectly in the open but as soon as there is the thinnest peice of wall, it does not work
how do i fix this pls
Not sure what it causing this oddity but compiling in debug mode allows me to inject fine (flat xqz causing crashes) whereas release mode just crashes on injection. I'm using a load library injector in an insecure csgo environment.
i ve created a config, saved and restarted the game, after that i ve tried to load the config and nothing happened
how much would you charge to develop an aimbot?
chams work Offline with bots and certain community servers, but they don't show up on valve casual and competitive
Hello friend, I really liked the Base, but in my vision using ImGui would be a great advance in the project.
Hey there,
I'm trying to build the solution, and it doesn't seem to work, I tried x86 and x64, and everything passes but I just get the error "cannot open input file d3dx9.lib"
I did delete the "#include <d3dx9.h>" in common.h, but the reason I did that is cause normally when I just installed your base and all the files and I built it without changing anything it gave me like 27 or 28 errors in ever .cpp file and errors such as "cannot open source file "d3dx9.h"" and Cannot open include file: 'd3dx9.h': No such file or directory (compiling source file features\resolver.cpp) and same error for every other .cpp file. Could you help me with building it?
So i am in the process of making a very simplified ragebot for matchmaking but when i used the GetDamage function from the autowall it returns a completely wrong number
`float CRageBot::GetBestHitboxPos(CBaseEntity* pLocal, CBaseEntity* Target,Vector& Hitbox) {
float flHigherDamage = 0.f;
Vector BestHitBox;
static int hitboxesLoop[] =
{
HITBOX_HEAD,
HITBOX_PELVIS,
HITBOX_UPPER_CHEST,
HITBOX_CHEST,
HITBOX_NECK,
HITBOX_LEFT_FOREARM,
HITBOX_RIGHT_FOREARM,
HITBOX_RIGHT_HAND,
HITBOX_LEFT_THIGH,
HITBOX_RIGHT_THIGH,
HITBOX_LEFT_CALF,
HITBOX_RIGHT_CALF,
HITBOX_LEFT_FOOT,
HITBOX_RIGHT_FOOT
};
int loopSize = ARRAYSIZE(hitboxesLoop);
for (int i = 0; i < loopSize; ++i)
{
Vector HitBoxPos = Target->GetHitboxPosition(hitboxesLoop[i]);
FireBulletData_t dataOut;
float WrongDamage = CAutoWall::Get().GetDamage(pLocal,HitBoxPos,&dataOut);
//WrongDamage = returns 0 all the time
if (!dataOut.flCurrentDamage)
continue;
if (dataOut.flCurrentDamage > flHigherDamage)
{
flHigherDamage = dataOut.flCurrentDamage;
Hitbox = HitBoxPos;
}
}
return flHigherDamage;
}`
The damage it returns, btw at the time of the picture i was only using head hitbox instead of a hitbox loop
Hello, IGameEvent class is not correct it's missing some stuff.
Can you fix the thirdperson not showing any angles please.
https://github.com/namazso/nSkinz
this is important, update please?
best source code with best design
When I join straight onto a match without joining a bot game first prediction wont run at all and I am having an issue where prediction will randomly just stop any help pls?
where do i change the menu button? my friend deoesnt have the home button
Possibly a me only issue or something I have changed on the CS:GO settings but on map change or maybe even a server change, haven't exactly checked, glow chams just turn into white flat chams.
this is how i'm getting pre and post engine prediction flags:
int iPreFlags = pLocal->GetFlags();
/*
* CL_RunPrediction
* correct prediction when framerate is lower than tickrate
* https://github.com/VSES/SourceEngine2007/blob/master/se2007/engine/cl_pred.cpp#L41
*/
if (I::ClientState->iDeltaTick > 0)
I::Prediction->Update(I::ClientState->iDeltaTick, I::ClientState->iDeltaTick > 0, I::ClientState->iLastCommandAck, I::ClientState->iLastOutgoingCommand + I::ClientState->nChokedCommands);
CPrediction::Get().Start(pCmd, pLocal);
{
int iPostFlags = pLocal->GetFlags();
CMiscellaneous::Get().Test(pCmd, iPreFlags, iPostFlags);
that test function does this:
void CMiscellaneous::Test(CUserCmd* pCmd, int iPreFlags, int iPostFlags)
{
if (iPreFlags & FL_ONGROUND)
{
L::PushConsoleColor(FOREGROUND_RED);
L::Print(XorStr("PREFLAGS: ONGROUND"));
}
else if (!(iPreFlags & FL_ONGROUND))
{
L::PushConsoleColor(FOREGROUND_GREEN);
L::Print(XorStr("PREFLAGS: ONAIR"));
}
if (iPostFlags & FL_ONGROUND)
{
L::PushConsoleColor(FOREGROUND_RED);
L::Print(XorStr("POSTFLAGS: ONGROUND"));
}
else if (!(iPostFlags & FL_ONGROUND))
{
L::PushConsoleColor(FOREGROUND_GREEN);
L::Print(XorStr("POSTFLAGS: ONAIR"));
}
}
here's an example of what it looks like:
as you can see, post and pre engine prediction flags update at the same time, even tho post should update 1 tick before pre.
Hello,
First, I need to thanks you for this amazing project ! :) I'm learning since 1 week and it will help me a lot !
But once I built it, injected into CSGO, I got "failed to initialize netvars".
// version check to know when u need to fix something
#if ACRONIX_CONSOLE
if (FNV1A_t uVersionHash = FNV1A::Hash(I::Engine->GetProductVersionString()); uVersionHash != FNV1A::HashConst("1.37.0.3"))
{
L::PushConsoleColor(FOREGROUND_RED | FOREGROUND_YELLOW);
L::Print(fmt::format(XorStr("[warning] version doesnt match! current cs:go version: {}"), I::Engine->GetProductVersionString()));
L::PopConsoleColor();
}
#endif
/*
* fill networkable variables map
* dump received netvars to the file
*/
if (!CNetvarManager::Get().Setup(XorStr("netvars.qo0")))
throw std::runtime_error(XorStr("failed to initialize netvars"));
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