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aegle's Issues

Investigate STL

Investigate STL, come up with a rough structure for class hierarchy

Implement Renderer

Implement a OpenGL Renderer that takes in a cube or a mesh of cubes and draws it in projected space.

Set up OpenGL

If one of us could read and summarize how to get started with OpenGL, that'd be great.

We're using C/C++ bindings...that's all I know.

Create a window

Create a window for rendering the cubes.

This window should have your common minimize, maximize and close buttons.

640x480 or whatever. Make it programmatically.

Implement Mesh

Implement a Mesh class that acts as a container for the cubes:

  • model view (martix) and a vector of cubes
  • adds cubes
  • updates neighbours and their relationships
  • deleting cubes from the mesh

Create STL class

Create the class representation of an STL file and the needed structs and components for it.

Parse the DICOM

Create module that other developers can treat as a black box that .dicom files come out and a DICOM object (see issue #6) comes out

Implement Cubes

Implement a Cube class that encapsulates :

  • set of vertices
  • set of edges
  • the model view of the cube
  • booleans for displaying / ambiguity
  • determines its own case number
  • interpolates the edges

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