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code_ownership's Introduction

CodeOwnership

This gem helps engineering teams declare ownership of code. This gem works best in large, usually monolithic code bases where many teams work together.

Check out lib/code_ownership.rb to see the public API.

Check out code_ownership_spec.rb to see examples of how code ownership is used.

There is also a companion VSCode Extension for this gem. Just search Gusto.code-ownership-vscode in the VSCode Extension Marketplace.

Usage: Declaring Ownership

There are three ways to declare code ownership using this gem.

Directory-Based Ownership

Directory based ownership allows for all files in that directory and all its sub-directories to be owned by one team. To define this, add a .codeowner file inside that directory with the name of the team as the contents of that file.

Team

File-Annotation Based Ownership

File annotations are a last resort if there is no clear home for your code. File annotations go at the top of your file, and look like this:

# @team MyTeam

Package-Based Ownership

Package based ownership integrates packwerk and has ownership defined per package. To define that all files within a package are owned by one team, configure your package.yml like this:

enforce_dependency: true
enforce_privacy: true
metadata:
  owner: Team

You can also define owner as a top-level key, e.g.

enforce_dependency: true
enforce_privacy: true
owner: Team

To do this, add code_ownership to the require key of your packwerk.yml. See https://github.com/Shopify/packwerk/blob/main/USAGE.md#loading-extensions for more information.

Glob-Based Ownership

In your team's configured YML (see code_teams), you can set owned_globs to be a glob of files your team owns. For example, in my_team.yml:

name: My Team
owned_globs:
  - app/services/stuff_belonging_to_my_team/**/**
  - app/controllers/other_stuff_belonging_to_my_team/**/**

Javascript Package Ownership

Javascript package based ownership allows you to specify an ownership key in a package.json. To use this, configure your package.json like this:

{
  // other keys
  "metadata": {
    "owner": "My Team"
  }
  // other keys
}

You can also tell code_ownership where to find JS packages in the configuration, like this:

js_package_paths:
  - frontend/javascripts/packages/*
  - frontend/other_location_for_packages/*

This defaults **/, which makes it look for package.json files across your application.

Note

Javscript package ownership does not respect unowned_globs. If you wish to disable usage of this feature you can set js_package_paths to an empty list.

js_package_paths: []

Custom Ownership

To enable custom ownership, you can inject your own custom classes into code_ownership. To do this, first create a class that adheres to the CodeOwnership::Mapper and/or CodeOwnership::Validator interface. Then, in config/code_ownership.yml, you can require that file:

require:
  - ./lib/my_extension.rb

Now, bin/codeownership validate will automatically include your new mapper and/or validator. See `spec/lib/code_ownership/private/extension_loader_spec.rb for an example of what this looks like.

Usage: Reading CodeOwnership

for_file

CodeOwnership.for_file, given a relative path to a file returns a CodeTeams::Team if there is a team that owns the file, nil otherwise.

CodeOwnership.for_file('path/to/file/relative/to/application/root.rb')

Contributor note: If you are making updates to this method or the methods getting used here, please benchmark the performance of the new implementation against the current for both for_files and for_file (with 1, 100, 1000 files).

See code_ownership_spec.rb for examples.

for_backtrace

CodeOwnership.for_backtrace can be given a backtrace and will either return nil, or a CodeTeams::Team.

CodeOwnership.for_backtrace(exception.backtrace)

This will go through the backtrace, and return the first found owner of the files associated with frames within the backtrace.

See code_ownership_spec.rb for an example.

for_class

CodeOwnership.for_class can be given a class and will either return nil, or a CodeTeams::Team.

CodeOwnership.for_class(MyClass)

Under the hood, this finds the file where the class is defined and returns the owner of that file.

See code_ownership_spec.rb for an example.

for_team

CodeOwnership.for_team can be used to generate an ownership report for a team.

CodeOwnership.for_team('My Team')

You can shovel this into a markdown file for easy viewing using the CLI:

bin/codeownership for_team 'My Team' > tmp/ownership_report.md

Usage: Generating a CODEOWNERS file

A CODEOWNERS file defines who owns specific files or paths in a repository. When you run bin/codeownership validate, a .github/CODEOWNERS file will automatically be generated and updated.

Proper Configuration & Validation

CodeOwnership comes with a validation function to ensure the following things are true:

  1. Only one mechanism is defining file ownership. That is -- you can't have a file annotation on a file owned via package-based or glob-based ownership. This helps make ownership behavior more clear by avoiding concerns about precedence.
  2. All teams referenced as an owner for any file or package is a valid team (i.e. it's in the list of CodeTeams.all).
  3. All files have ownership. You can specify in unowned_globs to represent a TODO list of files to add ownership to.
  4. The .github/CODEOWNERS file is up to date. This is automatically corrected and staged unless specified otherwise with bin/codeownership validate --skip-autocorrect --skip-stage. You can turn this validation off by setting skip_codeowners_validation: true in config/code_ownership.yml.

CodeOwnership also allows you to specify which globs and file extensions should be considered ownable.

Here is an example config/code_ownership.yml.

owned_globs:
  - '{app,components,config,frontend,lib,packs,spec}/**/*.{rb,rake,js,jsx,ts,tsx}'
unowned_globs:
  - db/**/*
  - app/services/some_file1.rb
  - app/services/some_file2.rb
  - frontend/javascripts/**/__generated__/**/*

You can call the validation function with the Ruby API

CodeOwnership.validate!

or the CLI

bin/codeownership validate

Development

Please add to CHANGELOG.md and this README.md when you make make changes.

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