Hello folks! Looking for a fully modular, open source, Pygame 3d-Engine? Well this may be a good start. GridMod is initialized by and methods capable of displaying, static custom three dimensional shapes for now.
By groupping nodes, vectors and matrices, and by applying common matrix operations to those vertices we get to display predefined 3d objects along with a scaling, rotation, and colour factor, and groupping them all together into a clustered scene.
Feel free to let me know if you want to add or ask anything, or participate. And since it is be the main 3d-engine concept im working on at the moment, I will soon try to implement kinetics and motion for further use...
You are definetly also welcome to tell me if you simply liked the project. Ruf.