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This project forked from dulsi/bytepath

2.0 2.0 2.0 57.12 MB

A replayable arcade shooter with a focus on build theorycrafting made using Lua and LÖVE.

License: Other

Shell 0.50% Python 1.36% Lua 58.23% Makefile 1.08% HTML 38.79% GLSL 0.04%

bytepath's People

Contributors

a327ex avatar dulsi avatar jn64 avatar runningdroid avatar

Stargazers

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Watchers

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Forkers

jn64 rabidcopy

bytepath's Issues

Main menu improvements

  • Make start the first/default selection instead of escape for easier replay and to avoid accidental escape
  • Add shutdown to menu

Duplicate mlib

There are 2 exact copies of mlib in libraries/mlib and libraries/windfield/mlib, can be deduplicated?

Make Keys Rebindable

https://github.com/AndrewYHuang/BYTEPATH/commit/d0c99bd20aba4ec67d0b712b4d35406b6d70329c
https://github.com/AndrewYHuang/BYTEPATH/commit/cf32eeb20aea45011f589cb36dc79a2d2221c7ef
(no ping)

my first thought is to add a rebind command but I'll have to think about it some more

Setup a Release Action

https://docs.github.com/en/actions/learn-github-actions/understanding-github-actions
https://github.com/love-actions
https://github.com/26F-Studio/Techmino/blob/main/.github/workflows/main.yml

Next task:
Have the action grab copies of the relevant steam libs (assuming the game behaves correctly if steam isn't running)
(https://steamdb.info/app/1007/) (there's one depot for both windows bitness-es)
https://github.com/marketplace/actions/steamfetch would be nice to use, but I'd like to download windows & linux libs in one go
https://github.com/marketplace/actions/setup-steamcmd is workable, I guess

wrong steam libs, apparently I can just use curl though (even though there seems to be a rate limit)

Add an Icon

Just nice to have, I doubt anyone will be looking at the EXE/AppImage often enough to care.

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