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mds's Introduction

mds

Ryan Burnside (Pixel_Outlaw)

Note: This is /not/ a good example of how to write clean code. This is a rushed mess of spread logic and spaghetti code, don't use as a base for your project...please.

This is my entry for the Lisp Game Jam (Spring 2018) Special thanks to "borodust" for trivial-gamekit https://github.com/borodust

Requires Quicklisp and trivial-gamekit

Then unzip the source code to your "~/quicklisp/local-projects/" folder (ql:quickload :mds) (mds:run)

Note The game is locked to the monitor refresh rate. Please purchase a 60hz monitor to play the game as intended. :P

How To Play: Move your player (circle) around and touch enemy bullets with the outside ring. If the dot inside touches an enemy shot you lose a life.

  • W A S D or ARROW KEYS (movement)
  • Z or Y (slow ship speed for precision)

There are 3 sloppily made levels. (Feel free to toy with levels.lisp to make more)

License

Released under GPL v3

mds's People

Contributors

ryanburnside avatar borodust avatar

Stargazers

Rujia Liu avatar The Archives avatar Timothy Yuen avatar johann bestowrous avatar  avatar

Watchers

johann bestowrous avatar James Cloos avatar  avatar

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