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dungeon-world's Introduction

Dungeon World

Dungeon World is a tabletop roleplaying game. This text tells you how to play that game.

You'll find the entire text of the game, broken up by chapter, here. The text is formatted in XML designed to be consumed by InDesign. Forgive any odd formatting or bad style, that's usually a concession to InDesign.

The InDesign files are also available here. They're not guaranteed to work since the InDesign file format uses fully qualified paths. The layout files make use of proprietary fonts, so some fonts may not load. The art used in the printed version of the game is not included.

License

See the LICENSE file for the full details, but here's the basics: you're free to use this text any way you like so long as you credit the authors.

What we hope you do with it is make new stuff: make classes, adventures, moves, even whole new games.

Contributing

In case you're a roleplaying game geek who also wants to contribute directly, we're open to pull requests. Typo fixes and editing would be wonderful.

If you start a pull request please also modify text/appendices/Thanks.xml and add your name to the Contributors section so we can thank you.

dungeon-world's People

Contributors

adamkoebel avatar aliendave avatar jeremyf avatar jjafuller avatar leereilly avatar ming-tsai avatar sagelt avatar silby avatar timidrobot avatar tresi avatar wgebczyk avatar

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dungeon-world's Issues

Parley Rewording

From John Harper:

The grammar on Parley is a bit odd ("you have leverage on" puts the preposition at the end). Instead, maybe:

When you use leverage to manipulate a GM character, roll+CHA. "Leverage" means you control something they need or want. On a hit, ...

Something like that.

n Armor or n armor

There is approximately an even number of "N Armor" and "n armor" references; Is there a preferred format?

In the case of (1 armor, 2 weight) that makes sense; Monsters have 4 Armor. Just trying to get a baseline for consistency.

Misspelling in 'Turn Undead'

In the Turn Undead move, the text reads “When you hold you holy symbol aloft”; the second you should read "your".

Am I doing this right?

Too Much Armor

Ajax the fighter has 5 armor at 2nd level. That's a little crazy.

Does replace also require?

Many higher level advanced moves either have a lower level move as a "requirement," or they state that they "replace" a lower level move.

I feel that it is unclear that if higher level move B replaces lower level move A, is that character required to have A before taking B?

s/one/once in Ettin

From Rob Brennan:

typo: p259, Ettin,1st bullet
"Attack two enemies at one" -> "Attack two enemies at on_c_e"

Improve Magic Items

Items need to be brought up-to-speed narratively to fit the rest of the game.

Rules for Multiple Monsters

Suggested: When multiple monsters attack, roll all their damage dice and take the highest.

When dealing with treasure for multiple monsters, roll for the highest and add roll each additional monster's damage, add that much coin.

Fighter Load

Should the Fighter Load be 7+Str? The Paladin is 8+Str; It seems as though it should be at least 8+Str, or perhaps 9+Str as per Dungeon World Basic.

Confusion in Ranger ability

"When you Undertake a Perilous journey you can take two roles. You make a roll for each."

I find the use of roles and roll confusion; perhaps "you can assume two roles. For each role, make a separate roll."

Rewrite Poisons

From Matthew Gagan:

With the new h.p. and monster creation rules, "-5 damage ongoing" now has the potential to turn a dangerous and climactic "boss" fight into a steamroll. And that's exactly what a good Poisoner will save those doses for.

By the same token, Serpent's Tears might warrant another look. Seems to make thieves the damage dealing class against anything with substantive hit points. Maybe that's what you want. I haven't thought about that as closely.

But Bloodweed. Man...

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